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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! field
+
! Field
! effect
+
! Data Type
 +
! Effect
 
|-
 
|-
 
!style="text-align: left;" colspan="3"| all objects
 
!style="text-align: left;" colspan="3"| all objects
 
|-
 
|-
 
| Name
 
| Name
 +
| string
 
| The internal item name (and display name in English).
 
| The internal item name (and display name in English).
 
|-
 
|-
 
| DisplayName
 
| DisplayName
 +
| string
 
| A tokenizable string for the item's translated display name.
 
| A tokenizable string for the item's translated display name.
 
|-
 
|-
 
| Description
 
| Description
 +
| string
 
| A tokenizable string for the item's translated description.
 
| A tokenizable string for the item's translated description.
 
|-
 
|-
 
| Type
 
| Type
 +
| string
 
| The item's general type, like Arch (artifact) or Minerals.
 
| The item's general type, like Arch (artifact) or Minerals.
 
Types appear to be apocryphal data from early in the game's development. As such, some of them are not very well understood. The types used in <samp>Data/Objects</samp> and their purposes (as is currently understood) are as follows:
 
Types appear to be apocryphal data from early in the game's development. As such, some of them are not very well understood. The types used in <samp>Data/Objects</samp> and their purposes (as is currently understood) are as follows:
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