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* The key (before the colon) is the item ID and its sprite index within the [[Modding:Items/Object sprites|object spritesheet]] (saved as <samp>ParentSheetIndex</samp> in-code).
 
* The key (before the colon) is the item ID and its sprite index within the [[Modding:Items/Object sprites|object spritesheet]] (saved as <samp>ParentSheetIndex</samp> in-code).
 
* The value (after the colon) is the data pertaining to that object, with the fields listed below. The objects with keys 516–534 (<samp>Ring.ringLowerIndexRange</samp> through <samp>Ring.ringUpperIndexRange</samp>) and 801 (wedding ring) are hardcoded as rings.
 
* The value (after the colon) is the data pertaining to that object, with the fields listed below. The objects with keys 516–534 (<samp>Ring.ringLowerIndexRange</samp> through <samp>Ring.ringUpperIndexRange</samp>) and 801 (wedding ring) are hardcoded as rings.
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1.6 Formatting:
      
{| class="wikitable"
 
{| class="wikitable"
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| ContextTags
 
| ContextTags
 
| The custom [[#Context_tags|context tags]] to add for this item (in addition to the tags added automatically based on the other object data).
 
| The custom [[#Context_tags|context tags]] to add for this item (in addition to the tags added automatically based on the other object data).
 +
|-
 +
| CustomFields
 +
| Custom fields ignored by the base game, for use by mods.
 +
|-
 
|}
 
|}
  
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