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| |- | | |- |
| | Category | | | Category |
| + | | integer |
| | The item category, usually matching a constant like <samp>Object.flowersCategory</samp>. [[#Categories|Categories]] are either 0 (omitted category) or a negative integer. They are frequently referenced in other parts of the game. | | | The item category, usually matching a constant like <samp>Object.flowersCategory</samp>. [[#Categories|Categories]] are either 0 (omitted category) or a negative integer. They are frequently referenced in other parts of the game. |
| |- | | |- |
| | Price | | | Price |
| + | | integer |
| | The gold price of the item when sold by the player. This is not the price when bought from a shop. | | | The gold price of the item when sold by the player. This is not the price when bought from a shop. |
| |- | | |- |
| | Texture | | | Texture |
| + | | string |
| | The asset name for the texture containing the item's sprite, or null for Maps/springobjects. | | | The asset name for the texture containing the item's sprite, or null for Maps/springobjects. |
| |- | | |- |
| | SpriteIndex | | | SpriteIndex |
| + | | integer |
| | The sprite's index in the spritesheet. | | | The sprite's index in the spritesheet. |
| |- | | |- |
| | Edibility | | | Edibility |
| + | | integer |
| | A numeric value that determines how much energy (edibility × 2.5) and health | | | A numeric value that determines how much energy (edibility × 2.5) and health |
| edibility × 1.125) is restored when this item is eaten. An item with an edibility | | edibility × 1.125) is restored when this item is eaten. An item with an edibility |
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| |- | | |- |
| | IsDrink | | | IsDrink |
| + | | boolean |
| | Whether to drink the item instead of eating it. Ignored if the item isn't edible per its Edibility. | | | Whether to drink the item instead of eating it. Ignored if the item isn't edible per its Edibility. |
| |- | | |- |
− | | Buffs | + | | Buffs |
− | | The buffs to apply to the player when this item is eaten, if any. Ignored if the item isn't edible per its Edibility. This field is a <samp>List</samp> of <samp>ObjectBuffData</samp>, stored in the game code in <samp>StardewValley.GameData.Objects.ObjectBuffData</samp>. | + | | <samp>List</samp> of <samp>ObjectBuffData</samp>, stored in the game code in <samp>StardewValley.GameData.Objects.ObjectBuffData</samp>. |
| + | | The buffs to apply to the player when this item is eaten, if any. Ignored if the item isn't edible per its Edibility. |
| |- | | |- |
| | GeodeDropsDefaultItems | | | GeodeDropsDefaultItems |
| + | | boolean |
| | If true, the item will drop a default item when broken as a geode. If GeodeDrops is also set, there's a 50% chance of choosing a value from that list instead. | | | If true, the item will drop a default item when broken as a geode. If GeodeDrops is also set, there's a 50% chance of choosing a value from that list instead. |
| |- | | |- |
| | GeodeDrops | | | GeodeDrops |
| + | | <samp>List</samp> of <samp>ObjectGeodeDropData</samp>, stored in the game code in <samp>StardewValley.GameData.Objects.ObjectGeodeDropData</samp>. |
| | The items that can be dropped when this item is broken open as a geode, or null. | | | The items that can be dropped when this item is broken open as a geode, or null. |
| |- | | |- |