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→‎Objects -> Data format: Remove "StardewValley" namespace prefix from code references for consistency
Line 504: Line 504:  
! Field
 
! Field
 
! Data Type
 
! Data Type
! Effect<ref>See <samp>StardewValley.GameData.Objects.ObjectData</samp></ref>
+
! Effect<ref>See <samp>GameData.Objects.ObjectData</samp></ref>
 
|-
 
|-
 
| Name
 
| Name
Line 563: Line 563:  
|-
 
|-
 
| Buffs
 
| Buffs
| <samp>List</samp> of <samp>ObjectBuffData</samp>, stored in the game code in <samp>StardewValley.GameData.Objects.ObjectBuffData</samp>.
+
| <samp>List</samp> of <samp>ObjectBuffData</samp>, stored in the game code in <samp>GameData.Objects.ObjectBuffData</samp>.
 
| The buffs to apply to the player when this item is eaten, if any. Ignored if the item isn't edible per its Edibility.
 
| The buffs to apply to the player when this item is eaten, if any. Ignored if the item isn't edible per its Edibility.
 
|-
 
|-
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|-
 
|-
 
| GeodeDrops
 
| GeodeDrops
| <samp>List</samp> of <samp>ObjectGeodeDropData</samp>, stored in the game code in <samp>StardewValley.GameData.Objects.ObjectGeodeDropData</samp>.
+
| <samp>List</samp> of <samp>ObjectGeodeDropData</samp>, stored in the game code in <samp>GameData.Objects.ObjectGeodeDropData</samp>.
 
| The items that can be dropped when this item is broken open as a geode, or null.
 
| The items that can be dropped when this item is broken open as a geode, or null.
 
|-
 
|-
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