Changes

→‎Event changes: no 3.0 equivalent for multiplayer events
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| <tt>MultiplayerEvents.AfterMainBroadcast</tt>
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| <tt>MultiplayerEvents.AfterMainBroadcast</tt><br /><tt>MultiplayerEvents.AfterMainSync</tt><br /><tt>MultiplayerEvents.BeforeMainBroadcast</tt><br /><tt>MultiplayerEvents.BeforeMainSync</tt>
 
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| ''TODO''
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| ''n/a''
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| Mods very rarely need these, and no open-source mod uses them. If you need these, consider replacing <tt>Game1.multiplayer</tt> with a delegating subclass.
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| <tt>MultiplayerEvents.AfterMainSync</tt>
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| →
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| ''TODO''
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| <tt>MultiplayerEvents.BeforeMainBroadcast</tt>
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| →
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| ''TODO''
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|-
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| <tt>MultiplayerEvents.BeforeMainSync</tt>
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| ''TODO''
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|-
 
| <tt>PlayerEvents.InventoryChanged</tt>
 
| <tt>PlayerEvents.InventoryChanged</tt>
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