Changes

→‎Event changes: + OneSecondUpdateTicked
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}}
 
}}
 
{{/event
 
{{/event
  |old events = GameEvents.EighthUpdateTick, GameEvents.FourthUpdateTick, GameEvents.HalfSecondTick, GameEvents.OneSecondTick, GameEvents.QuarterSecondTick, GameEvents.SecondUpdateTick
+
  |old events = GameEvents.EighthUpdateTick, GameEvents.FourthUpdateTick, GameEvents.HalfSecondTick, GameEvents.QuarterSecondTick, GameEvents.SecondUpdateTick
 
  |new events = GameLoop.UpdateTicked
 
  |new events = GameLoop.UpdateTicked
  |summary    = Mostly equivalent. You can match the previous update ticks using <code>e.IsMultipleOf</code> (<tt>SecondUpdateTick</tt> = 2, <tt>FourthUpdateTick</tt> = 4, <tt>EighthUpdateTick</tt> = 8, <tt>QuarterSecondTick</tt> = 15, and <tt>HalfSecondTick</tt> = 30) and <code>e.IsOneSecond</code>.
+
  |summary    = Mostly equivalent. You can use <code>e.IsMultipleOf</code> to choose an update rate (<tt>SecondUpdateTick</tt> = 2, <tt>FourthUpdateTick</tt> = 4, <tt>EighthUpdateTick</tt> = 8, <tt>QuarterSecondTick</tt> = 15, and <tt>HalfSecondTick</tt> = 30).
 
}}
 
}}
 
{{/event
 
{{/event
Line 116: Line 116:  
  |old events = GameEvents.UpdateTick
 
  |old events = GameEvents.UpdateTick
 
  |new events = GameLoop.UpdateTicked
 
  |new events = GameLoop.UpdateTicked
 +
|summary    = equivalent
 +
}}
 +
{{/event
 +
|old events = GameEvents.OneSecondTick
 +
|new events = GameLoop.OneSecondUpdateTicked
 
  |summary    = equivalent
 
  |summary    = equivalent
 
}}
 
}}
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