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| }} | | }} |
| {{/event | | {{/event |
− | |old events = GameEvents.EighthUpdateTick, GameEvents.FourthUpdateTick, GameEvents.HalfSecondTick, GameEvents.OneSecondTick, GameEvents.QuarterSecondTick, GameEvents.SecondUpdateTick | + | |old events = GameEvents.EighthUpdateTick, GameEvents.FourthUpdateTick, GameEvents.HalfSecondTick, GameEvents.QuarterSecondTick, GameEvents.SecondUpdateTick |
| |new events = GameLoop.UpdateTicked | | |new events = GameLoop.UpdateTicked |
− | |summary = Mostly equivalent. You can match the previous update ticks using <code>e.IsMultipleOf</code> (<tt>SecondUpdateTick</tt> = 2, <tt>FourthUpdateTick</tt> = 4, <tt>EighthUpdateTick</tt> = 8, <tt>QuarterSecondTick</tt> = 15, and <tt>HalfSecondTick</tt> = 30) and <code>e.IsOneSecond</code>. | + | |summary = Mostly equivalent. You can use <code>e.IsMultipleOf</code> to choose an update rate (<tt>SecondUpdateTick</tt> = 2, <tt>FourthUpdateTick</tt> = 4, <tt>EighthUpdateTick</tt> = 8, <tt>QuarterSecondTick</tt> = 15, and <tt>HalfSecondTick</tt> = 30). |
| }} | | }} |
| {{/event | | {{/event |
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| |old events = GameEvents.UpdateTick | | |old events = GameEvents.UpdateTick |
| |new events = GameLoop.UpdateTicked | | |new events = GameLoop.UpdateTicked |
| + | |summary = equivalent |
| + | }} |
| + | {{/event |
| + | |old events = GameEvents.OneSecondTick |
| + | |new events = GameLoop.OneSecondUpdateTicked |
| |summary = equivalent | | |summary = equivalent |
| }} | | }} |