* When loading an asset, you must now specify an <samp>AssetLoadPriority</samp> which decides what happens if two loads apply to the same asset. <samp>AssetLoadPriority.Exclusive</samp> matches the previous behavior, but may reduce mod compatibility. See the IntelliSense documentation for more info. | * When loading an asset, you must now specify an <samp>AssetLoadPriority</samp> which decides what happens if two loads apply to the same asset. <samp>AssetLoadPriority.Exclusive</samp> matches the previous behavior, but may reduce mod compatibility. See the IntelliSense documentation for more info. |