Many constructors which previously accepted <tt>Texture2D texture</tt> arguments now take a <tt>string textureName</tt> argument instead. It's usually better to use SMAPI's content API to override textures instead. You can change the cached texture after the object is constructed (may need [[Modding:SMAPI APIs#Reflection|reflection]]), but don't change the texture name to avoid multiplayer sync issues.
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Many constructors which previously accepted <tt>Texture2D texture</tt> arguments now take a <tt>string textureName</tt> argument instead. It's usually better to use SMAPI's content API to override textures instead. You can change the cached texture after the object is constructed (may need [[Modding:Modder Guide/APIs|reflection]]), but don't change the texture name to avoid multiplayer sync issues.