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Text replacement - "i.e. " to "''i.e.,'' "
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<ul>
 
<ul>
 
<li>Various method signatures have changed, notably <samp>Item.canStackWith</samp>. In most cases just recompiling will fix those. (Don't forget to update the <samp>manifest.json</samp> version!)</li>
 
<li>Various method signatures have changed, notably <samp>Item.canStackWith</samp>. In most cases just recompiling will fix those. (Don't forget to update the <samp>manifest.json</samp> version!)</li>
<li>Location lookups (e.g. using <samp>Game1.getLocationFromName</samp>) are now cached to improve performance. When removing or replacing a location, make sure to remove it from the cache too using <samp>Game1.removeLocationFromLocationLookup</samp>.</li>
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<li>Location lookups (''e.g.,'' using <samp>Game1.getLocationFromName</samp>) are now cached to improve performance. When removing or replacing a location, make sure to remove it from the cache too using <samp>Game1.removeLocationFromLocationLookup</samp>.</li>
 
<li>Some notable field/method changes:
 
<li>Some notable field/method changes:
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| <samp>Item</samp>
 
| <samp>Item</samp>
 
| <samp>addToStack</samp>
 
| <samp>addToStack</samp>
| Now takes an <samp>Item</samp> reference instead of stack count, but otherwise equivalent (i.e. it returns the remaining stack count but doesn't change the item passed in).
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| Now takes an <samp>Item</samp> reference instead of stack count, but otherwise equivalent (''i.e.,'' it returns the remaining stack count but doesn't change the item passed in).
 
|-
 
|-
 
| <samp>Pet</samp>
 
| <samp>Pet</samp>
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* Added macro support. Create a text file in the game folder like <samp>do_thing.txt</samp> with one chat debug command per line (like <samp>/seenmail ccMovieTheater</samp> or <samp>/warp Town 95 55</samp>), then enter <samp>debug rm do_thing</samp> to execute the commands.
 
* Added macro support. Create a text file in the game folder like <samp>do_thing.txt</samp> with one chat debug command per line (like <samp>/seenmail ccMovieTheater</samp> or <samp>/warp Town 95 55</samp>), then enter <samp>debug rm do_thing</samp> to execute the commands.
 
* All debug command names are now case-insensitive.
 
* All debug command names are now case-insensitive.
* Many commands now allow partial matches (e.g. "Abig" will match "Abigail").
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* Many commands now allow partial matches (''e.g.,'' "Abig" will match "Abigail").
 
* Added commands:
 
* Added commands:
 
** <samp>addHour</samp>
 
** <samp>addHour</samp>
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* The display name field is now used in English for the <samp>Data/BigCraftablesInformation</samp> and <samp>Data/ObjectInformation</samp> assets.
 
* The display name field is now used in English for the <samp>Data/BigCraftablesInformation</samp> and <samp>Data/ObjectInformation</samp> assets.
 
* Added various tilesheets for new content.
 
* Added various tilesheets for new content.
* Added cat/dog breeds. The <samp>Animals/cat</samp> and <samp>Animals/dog</samp> assets are for the base breeds, with two more assets each (e.g. <samp>Animals/cat1</samp>) for the other breeds.
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* Added cat/dog breeds. The <samp>Animals/cat</samp> and <samp>Animals/dog</samp> assets are for the base breeds, with two more assets each (''e.g.,'' <samp>Animals/cat1</samp>) for the other breeds.
 
* Added an animation preview tool. This lets you preview player animations for your current character, optionally changing the hair/shirt/pants/gender. You can access it by entering <samp>debug animationPreviewTool</samp> or <samp>debug apt</samp> in the SMAPI console.
 
* Added an animation preview tool. This lets you preview player animations for your current character, optionally changing the hair/shirt/pants/gender. You can access it by entering <samp>debug animationPreviewTool</samp> or <samp>debug apt</samp> in the SMAPI console.
 
* Added special after-wedding dialogue in <samp>Strings/StringsFromCSFiles</samp>, in the form <samp>{spouseName}_AfterWedding</samp>.
 
* Added special after-wedding dialogue in <samp>Strings/StringsFromCSFiles</samp>, in the form <samp>{spouseName}_AfterWedding</samp>.
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