For example, <code>"Abigail": "spousePatios/0/16 16 16 16 17 17 17 17 17 17 18 18 18 18 18 19 19 19 19 19/1 5"</code> sets Abigail's outdoor area to the first one defined in the <tt>Maps/spousePatios</tt> asset, cycles her sprite through spritesheet indexes 16–19 for 500 milliseconds each, and offsets her 1 pixel to the right and 5 pixels down in the outdoor area. | For example, <code>"Abigail": "spousePatios/0/16 16 16 16 17 17 17 17 17 17 18 18 18 18 18 19 19 19 19 19/1 5"</code> sets Abigail's outdoor area to the first one defined in the <tt>Maps/spousePatios</tt> asset, cycles her sprite through spritesheet indexes 16–19 for 500 milliseconds each, and offsets her 1 pixel to the right and 5 pixels down in the outdoor area. |