Changes

→‎Dialogue changes: update for build 23306 (NPCs no longer override the portrait for a gift taste dialogue that uses a portrait command explicitly)
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<li>The <samp>reject_{{t|item id}}</samp> dialogue key now also works with [[Movie Ticket|movie tickets]], [[Void Ghost Pendant|void ghost pendants]], [[bouquet]]s, [[Wilted Bouquet|wilted bouquets]], and [[Mermaid's Pendant|mermaids' pendants]].</li>
 
<li>The <samp>reject_{{t|item id}}</samp> dialogue key now also works with [[Movie Ticket|movie tickets]], [[Void Ghost Pendant|void ghost pendants]], [[bouquet]]s, [[Wilted Bouquet|wilted bouquets]], and [[Mermaid's Pendant|mermaids' pendants]].</li>
 
<li>The 'reveal taste' dialogue command now uses the format <samp>%revealtaste:{{t|npc name}}:{{t|item ID}}</samp> to support item IDs. (The previous <samp>%revealtaste{{t|npc name}}{{t|item index}}</samp> format still works to support old content packs, but the item index can only be a number.)</li>
 
<li>The 'reveal taste' dialogue command now uses the format <samp>%revealtaste:{{t|npc name}}:{{t|item ID}}</samp> to support item IDs. (The previous <samp>%revealtaste{{t|npc name}}{{t|item index}}</samp> format still works to support old content packs, but the item index can only be a number.)</li>
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<li>NPCs no longer override the portrait for a gift taste dialogue that uses a portrait command explicitly.</li>
 
<li>Fixed unknown [[Modding:Dialogue|dialogue]] commands starting with <samp>$</samp> being parsed as a portrait number when not numeric.</li>
 
<li>Fixed unknown [[Modding:Dialogue|dialogue]] commands starting with <samp>$</samp> being parsed as a portrait number when not numeric.</li>
 
<li>Fixed NPCs only using a <code>{day name}{hearts}_{year}</code> dialogue if they also have a <code>{day name}{hearts}</code> one.</li>
 
<li>Fixed NPCs only using a <code>{day name}{hearts}_{year}</code> dialogue if they also have a <code>{day name}{hearts}</code> one.</li>
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