Changes

Clarifying the $v dialogue command limitations.
Line 6,158: Line 6,158:  
* {{o|skip if seen}}: whether to ignore the command if the player has already seen the given event. Default true.
 
* {{o|skip if seen}}: whether to ignore the command if the player has already seen the given event. Default true.
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If the event is skipped, the dialogue continues to the next line instead.
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If the event is not played, the dialogue continues to the next line instead.
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For example, <code>$v 60367 false false</code> will replay the bus arrival event from the start of the game.
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For example, <code>$v 60367 false false</code> will replay the bus arrival event from the start of the game. <code>$v SomeMod.Test true false#$b#Wow! Good timing!$1</code> will play the event "SomeMod.Test" if the player meets the precondition requirements. If they do not, the dialogue "Wow! Good timing!$1" will play instead. 
    
Note: The command will only work if it is at the very start of the dialogue. Adding any dialogue or other commands before it will cause it not to trigger the event and display the event commands as dialogue instead.  
 
Note: The command will only work if it is at the very start of the dialogue. Adding any dialogue or other commands before it will cause it not to trigger the event and display the event commands as dialogue instead.  
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