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→‎Content: clarify tilesheet example
Line 327: Line 327:  
</source></li>
 
</source></li>
   −
<li>Load an asset from game's content folder:
+
<li>Load a custom tilesheet for a map from your mod folder:
 
<source lang="c#">
 
<source lang="c#">
var data = helper.Content.Load<Dictionary<int, string>>(@"Data\ObjectInformation.xnb", ContentSource.GameContent);
+
tilesheet.ImageSource = helper.Content.GetActualAssetKey(@"assets\tilesheet.png", ContentSource.ModFolder);
 
</source></li>
 
</source></li>
   −
<li>Load a custom tilesheet for a map:
+
<li>Load an asset from game's content folder:
 
<source lang="c#">
 
<source lang="c#">
tilesheet.ImageSource = helper.Content.GetActualAssetKey(@"assets\tilesheet.png");
+
var data = helper.Content.Load<Dictionary<int, string>>(@"Data\ObjectInformation.xnb", ContentSource.GameContent);
 
</source></li>
 
</source></li>
 
</ul>
 
</ul>
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