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| {{../../header}} | | {{../../header}} |
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− | You can let users configure your mod through a standard <tt>config.json</tt> file. SMAPI will automatically create the file and take care of reading, normalising, and updating it. | + | You can let users configure your mod through a standard <samp>config.json</samp> file. SMAPI will automatically create the file and take care of reading, normalising, and updating it. |
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| ==Config model== | | ==Config model== |
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| </syntaxhighlight> | | </syntaxhighlight> |
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− | That model would be saved to <tt>config.json</tt> with this content: | + | That model would be saved to <samp>config.json</samp> with this content: |
| <syntaxhighlight lang="json"> | | <syntaxhighlight lang="json"> |
| { | | { |
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| ==Using the config file== | | ==Using the config file== |
− | To read the <tt>config.json</tt> (SMAPI will create it automatically): | + | To read the <samp>config.json</samp> (SMAPI will create it automatically): |
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| <ol> | | <ol> |
| <li>Create your [[#Config model|config model]].</li> | | <li>Create your [[#Config model|config model]].</li> |
− | <li>Access the config values in your <tt>ModEntry</tt> class: | + | <li>Access the config values in your <samp>ModEntry</samp> class: |
| <syntaxhighlight lang="c#"> | | <syntaxhighlight lang="c#"> |
| /// <summary>The main entry point for the mod.</summary> | | /// <summary>The main entry point for the mod.</summary> |
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| </ol> | | </ol> |
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− | That's it! When the player launches the game, SMAPI will create the <tt>config.json</tt> file automatically if it doesn't exist yet, using the default config options you provided in your model. If you need to save some changes, you can use <tt>this.Helper.WriteConfig(this.Config)</tt>. | + | That's it! When the player launches the game, SMAPI will create the <samp>config.json</samp> file automatically if it doesn't exist yet, using the default config options you provided in your model. If you need to save some changes, you can use <samp>this.Helper.WriteConfig(this.Config)</samp>. |
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| ==Keybind settings== | | ==Keybind settings== |
| : {{main article|Modding:Modder Guide/APIs/Input}} | | : {{main article|Modding:Modder Guide/APIs/Input}} |
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− | You can use SMAPI's [[Modding:Modder Guide/APIs/Input#KeybindList|<tt>KeybindList</tt>]] in your model to let users configure keybinds. This automatically supports multi-key or alternative bindings (e.g. to support split-screen mode): | + | You can use SMAPI's [[Modding:Modder Guide/APIs/Input#KeybindList|<samp>KeybindList</samp>]] in your model to let users configure keybinds. This automatically supports multi-key or alternative bindings (e.g. to support split-screen mode): |
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| <syntaxhighlight lang="c#"> | | <syntaxhighlight lang="c#"> |
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| </syntaxhighlight> | | </syntaxhighlight> |
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− | The value is automatically written/parsed in the <tt>config.json</tt> file as a string: | + | The value is automatically written/parsed in the <samp>config.json</samp> file as a string: |
| <syntaxhighlight lang="json"> | | <syntaxhighlight lang="json"> |
| { | | { |