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→‎Multiplayer: + notes about PeerContextReceived
Line 309: Line 309:  
  |group = Multiplayer
 
  |group = Multiplayer
 
  |name  = PeerContextReceived
 
  |name  = PeerContextReceived
  |desc  = Raised after the mod context for a player is received. This happens before the game approves the connection, so the player does not yet exist in the game. This is the earliest point where messages can be sent to the player via SMAPI.
+
  |desc  = Raised after the mod context for a player is received. The event is raised for any player (whether host or farmhand), including when the connecting player doesn't have SMAPI installed. This happens before the game approves the connection, so the player does not yet exist in the game. This is the earliest point where messages can be sent to the player via SMAPI.
    
  |arg name 1 = <tt>e.Peer</tt>
 
  |arg name 1 = <tt>e.Peer</tt>
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