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→‎Multiplayer: + PeerConnected in SMAPI 3.6
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  |arg type 1 = <tt>IMultiplayerPeer</tt>
 
  |arg type 1 = <tt>IMultiplayerPeer</tt>
 
  |arg desc 1 = The peer whose context was received (see [[Modding:Modder Guide/APIs/Multiplayer#Get connected player info|Multiplayer#Get connected player info]]).
 
  |arg desc 1 = The peer whose context was received (see [[Modding:Modder Guide/APIs/Multiplayer#Get connected player info|Multiplayer#Get connected player info]]).
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}}
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{{/event
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|group = Multiplayer
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|name  = PeerConnected
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|desc  = {{SMAPI upcoming|3.6}}
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Raised after a connection from another player is approved by the game. The event is raised for any player (whether host or farmhand), including when the connecting player doesn't have SMAPI installed. This happens after <tt>PeerContextReceived</tt>.
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The player is connected to the game at this point, so methods like <tt>Game1.server.kick</tt> will work.
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|arg name 1 = <tt>e.Peer</tt>
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|arg type 1 = <tt>IMultiplayerPeer</tt>
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|arg desc 1 = The peer who connected (see [[Modding:Modder Guide/APIs/Multiplayer#Get connected player info|Multiplayer#Get connected player info]]).
 
}}
 
}}
 
{{/event
 
{{/event
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