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→‎Player: make arg name format consistent
Line 412: Line 412:  
  |arg desc 1 = The player whose skill level changed.
 
  |arg desc 1 = The player whose skill level changed.
   −
  |arg name 2 = <tt>Skill</tt>
+
  |arg name 2 = <tt>e.Skill</tt>
 
  |arg type 2 = <tt>SkillType</tt>
 
  |arg type 2 = <tt>SkillType</tt>
 
  |arg desc 2 = The skill whose level changed. This is a constant like <code>SkillType.Combat</code>, which can be converted to the game's internal skill ID using <code>(int)e.Skill</code>.
 
  |arg desc 2 = The skill whose level changed. This is a constant like <code>SkillType.Combat</code>, which can be converted to the game's internal skill ID using <code>(int)e.Skill</code>.
   −
  |arg name 3 = <tt>OldLevel</tt>
+
  |arg name 3 = <tt>e.OldLevel</tt>
 
  |arg type 3 = <tt>int</tt>
 
  |arg type 3 = <tt>int</tt>
 
  |arg desc 3 = The player's previous level for that skill.
 
  |arg desc 3 = The player's previous level for that skill.
   −
  |arg name 4 = <tt>NewLevel</tt>
+
  |arg name 4 = <tt>e.NewLevel</tt>
 
  |arg type 4 = <tt>int</tt>
 
  |arg type 4 = <tt>int</tt>
 
  |arg desc 4 = The player's new level for that skill.
 
  |arg desc 4 = The player's new level for that skill.
Line 437: Line 437:  
  |arg desc 1 = The player who warped to a new location.
 
  |arg desc 1 = The player who warped to a new location.
   −
  |arg name 2 = <tt>OldLocation</tt>
+
  |arg name 2 = <tt>e.OldLocation</tt>
 
  |arg type 2 = <tt>GameLocation</tt>
 
  |arg type 2 = <tt>GameLocation</tt>
 
  |arg desc 2 = The player's previous location.
 
  |arg desc 2 = The player's previous location.
   −
  |arg name 3 = <tt>NewLocation</tt>
+
  |arg name 3 = <tt>e.NewLocation</tt>
 
  |arg type 3 = <tt>GameLocation</tt>
 
  |arg type 3 = <tt>GameLocation</tt>
 
  |arg desc 3 = The player's new location.
 
  |arg desc 3 = The player's new location.
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