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→‎Mod entry: + note called after all mods loaded
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This is a good place to [[Modding:Modder Guide/APIs/Config|read configuration]], [[Modding:Modder Guide/APIs/Events|register event handlers]], and [[Modding:Modder Guide/APIs/Content|load mod assets]]. However the method may be called very early in the process before the game is initialised, so you should use events like <tt>GameLaunched</tt>, <tt>SaveLoaded</tt>, or <tt>DayStarted</tt> if you need initialised game data.  
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This is a good place to [[Modding:Modder Guide/APIs/Config|read configuration]], [[Modding:Modder Guide/APIs/Events|register event handlers]], and [[Modding:Modder Guide/APIs/Content|load mod assets]]. This is called after all mods are loaded (so <tt>helper.ModRegistry.GetAll()</tt> will return all mods), but it may be called very early in the process before the game is initialised. You should use events like <tt>GameLaunched</tt>, <tt>SaveLoaded</tt>, or <tt>DayStarted</tt> if you need initialised game data.
    
==Dependencies==
 
==Dependencies==
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