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# Open Visual Studio or MonoDevelop.
 
# Open Visual Studio or MonoDevelop.
# Create a solution with a ''Class Library'' project (see [[Modding:IDE reference#create-project|how to create a project]]). (Don't select ''Class Library (.NET Framework)''!)
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# Create a solution with a ''Class Library'' project (see [[Modding:IDE reference#create-project|how to create a project]]). (Don't select ''Class Library (.NET Framework)''! That's a separate thing with a similar name.)
 
# Target .NET 5 (see [[Modding:IDE reference#set-target-framework|how to change target framework]]).You may need to [https://dotnet.microsoft.com/en-us/download/dotnet/5.0 install the SDK]. <br /> <small>That's the version installed and used by the game. Newer versions may not be installed for players, and SMAPI may not be able to load them. Yes we know it's EOL.</small>
 
# Target .NET 5 (see [[Modding:IDE reference#set-target-framework|how to change target framework]]).You may need to [https://dotnet.microsoft.com/en-us/download/dotnet/5.0 install the SDK]. <br /> <small>That's the version installed and used by the game. Newer versions may not be installed for players, and SMAPI may not be able to load them. Yes we know it's EOL.</small>
 
# Reference the [https://www.nuget.org/packages/Pathoschild.Stardew.ModBuildConfig <samp>Pathoschild.Stardew.ModBuildConfig</samp> NuGet package] (see [[Modding:IDE reference#add-nuget|how to add the package]]).
 
# Reference the [https://www.nuget.org/packages/Pathoschild.Stardew.ModBuildConfig <samp>Pathoschild.Stardew.ModBuildConfig</samp> NuGet package] (see [[Modding:IDE reference#add-nuget|how to add the package]]).
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