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===Format===
 
===Format===
 
Each block of data within the file begins with an <samp>NPCName</samp> key, which is the name of the NPC to whom the rest of the data in the block will apply. This is followed by a list with the key <samp>Reactions</samp>. Each block within this list is the data for an NPC's response to a specific type of movie.
 
Each block of data within the file begins with an <samp>NPCName</samp> key, which is the name of the NPC to whom the rest of the data in the block will apply. This is followed by a list with the key <samp>Reactions</samp>. Each block within this list is the data for an NPC's response to a specific type of movie.
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If multiple response blocks are applicable to the movie, the game uses the first non-null <samp>Response</samp>, <samp>BeforeMovie</samp>, <samp>DuringMovie</samp>, and <samp>AfterMovie</samp> fields it can find. Said fields do not necessarily have to come from the same response block. If the game cannot find applicable <samp>BeforeMovie</samp>, <samp>DuringMovie</samp>, or <samp>AfterMovie</samp> fields, it will use default text from <samp>Strings\Characters.xnb</samp>.
      
The data within each block is formatted as follows:
 
The data within each block is formatted as follows:
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If multiple response blocks are applicable to the movie, the game uses the first non-null <samp>Response</samp>, <samp>BeforeMovie</samp>, <samp>DuringMovie</samp>, and <samp>AfterMovie</samp> fields it can find. Said fields do not necessarily have to come from the same response block. If the game cannot find applicable <samp>BeforeMovie</samp>, <samp>DuringMovie</samp>, or <samp>AfterMovie</samp> fields, it will use default text from <samp>Strings\Characters.xnb</samp>.
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For unknown reasons, in the vanilla game code, when the <samp>Tag</samp> field is <samp>love</samp> or <samp>dislike</samp>, the <samp>Response</samp>field will always be <samp>like</samp>.
    
==== Special responses ====
 
==== Special responses ====
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