; "''SEHException: External component has thrown an exception''"
; "''SEHException: External component has thrown an exception''"
−
: The game crashed while preparing its audio, usually because it ran of available memory. This isn't caused by SMAPI directly, though SMAPI uses a bit more memory. Common solutions:
+
: The game crashed while preparing its audio, usually because it ran out of available memory. This isn't caused by SMAPI directly, though SMAPI uses a bit more memory. Common solutions:
:* Make sure your audio is plugged in (e.g. speakers or headphones).
:* Make sure your audio is plugged in (e.g. speakers or headphones).