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→‎Do mods work in multiplayer?: expand, rm superfluous {{upcoming|1.3}}
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===Do mods work in multiplayer?===
 
===Do mods work in multiplayer?===
{{upcoming|1.3}}
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Yep. Stardew Valley 1.3 beta is still new, so check the [[Modding:SMAPI compatibility|SMAPI compatibility list]] to see if the mod is compatible.
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Yep. Stardew Valley 1.3 beta is still new, so check [[Modding:SMAPI compatibility]] to see if the mod is compatible. Usually each player can have their own mods (or not use mods at all), but it depends on the mod. Not all mods work well in multiplayer, and some mods may affect other players even if they don't have it installed. Try checking the mod description to see if it says anything about multiplayer (often under a 'compatibility' header). If it's a Content Patcher or XNB mod, see [https://github.com/Pathoschild/StardewMods/tree/develop/ContentPatcher#compatibility how those work in multiplayer] (even if not done through Content Patcher).
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How they work depends on the mod. Usually each player can have their own mods, and you can mix modded and vanilla players. Some mods don't work (or work poorly) in multiplayer, or affect other players too. Try checking the mod description for details about multiplayer (often under a 'compatibility' header).
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Here are some ''approximate'' rules for mods that don't specify:
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{| class="wikitable"
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|-
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!style="text-align: left;"| type of mod
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!style="text-align: left;"| effects
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!style="text-align: left;"| summary
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|-
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| Content Patcher
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| ''depends''
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| See [https://github.com/Pathoschild/StardewMods/tree/develop/ContentPatcher#multiplayer ''Multiplayer'' in the Content Patcher readme] (applies for XNB mods too).
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|-
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| Map replacements
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| local
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| That includes mods which replace an existing map (without adding special logic with SMAPI). These are only visible to players who install them. Players without the custom map will see the normal map and will be subject to the normal bounds (e.g. they may see other players walk through walls, but they won't be able to follow).
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|-
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| Visual changes
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| local
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| That includes custom portraits and sprites, custom farmer appearance (except GetDressed or Kisekae), recolors, etc. These mods only affect the players who installed them. Other players won't be affected. If both players have the same mods, they'll see the same visual changes though.
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|-
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| Time changes
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| global
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| That includes any mod which pauses time, changes the current time, or changes the rate of time. These mods only work when installed by the main player, but will affect all players. They will have no effect when used by farmhands.
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|-
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| Custom UI
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| local
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| That includes mods that add new icons, tooltips, and menus. These mods only affect the players who installed them. Other players won't be affected.
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|-
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| World changes
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| global
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| That includes any mods which edit things in the world — durable fences, monster stat changes, etc. These mods affect all players, no matter who installs them.
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|-
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| Other mods
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| ''depends''
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| See the mod's description for details, or ask the author.
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|}
    
===What is SMAPI?===
 
===What is SMAPI?===
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