Changes

→‎Manage mods: split into update/remove mods, expand
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To edit the <code>config.json</code> file, just open it in a text editor. Make sure the game isn't running when you edit it, or your changes might not take effect. See a [http://www.w3schools.com/js/js_json_syntax.asp basic guide to JSON]; basically make sure your values are surrounded by quotes (like <code>"value"</code>). You can use this [https://jsonformatter.curiousconcept.com/ JSON validator] to make sure the format is correct.
 
To edit the <code>config.json</code> file, just open it in a text editor. Make sure the game isn't running when you edit it, or your changes might not take effect. See a [http://www.w3schools.com/js/js_json_syntax.asp basic guide to JSON]; basically make sure your values are surrounded by quotes (like <code>"value"</code>). You can use this [https://jsonformatter.curiousconcept.com/ JSON validator] to make sure the format is correct.
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===Manage mods===
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===Update mods===
* To update a mod, download the latest version and copy the new files into the existing folder. That should replace the older files, but keep any config or data files it generated for you.
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To update a mod, just replace its files with the new versions (making sure to keep generated files like <code>config.json</code>).
* To remove a mod, just remove it from the <code>Mods</code> folder.
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More detailed steps:
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# Download the new mod version.
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# Unzip it somewhere else (not in your <code>Mods</code> folder).
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# Open the mod's old and new folders, so the <code>manifest.json</code> is visible in both.
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# Copy all the files/subfolders from the old folder into the new folder.
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===Remove mods===
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Delete a mod from the <code>Mods</code> folder to uninstall it. Make sure to check the mod page in case it mentions any special uninstall instructions.
    
==XNB mods==
 
==XNB mods==
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