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==Raw data==
 
==Raw data==
Scripted quests are stored in <tt>Content\Data\Quests.xnb</tt>, which can be [[Modding:Editing XNB files#unpacking|unpacked for editing]]. Here's the raw data as of {{version|1.5.4}} for reference:
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Scripted quests are stored in <samp>Content\Data\Quests.xnb</samp>, which can be [[Modding:Editing XNB files#unpacking|unpacked for editing]]. Here's the raw data as of {{version|1.5.4}} for reference:
 
{{collapse|Data|content=<syntaxhighlight lang="json">
 
{{collapse|Data|content=<syntaxhighlight lang="json">
 
{
 
{
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|-
 
|-
 
| 0
 
| 0
| Type (e.g. <tt>Location</tt>, <tt>Basic</tt>, <tt>LostItem</tt>, etc)
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| Type (''e.g.,'' <samp>Location</samp>, <samp>Basic</samp>, <samp>LostItem</samp>, etc)
 
|-
 
|-
 
| 1
 
| 1
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|-
 
|-
 
| 7
 
| 7
| Reward description (Only if <tt>Gold</tt> is not -1. Apparently unused?)
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| Reward description (Only if <samp>Gold</samp> is not -1. Apparently unused?)
 
|-
 
|-
 
| 8  
 
| 8  
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|}
 
|}
   −
Here is the string in an easy to edit format:<br>
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When using the ItemDelivery quest type, you can specify an item quantity after the item ID.
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Ex: "5200": "ItemDelivery/Rock Candy/Abigail wants you to bring her several amethysts./Bring Abigail 10 amethysts./'''Abigail 66 10'''/-1/300/-1/true/Thanks, these look delicious!"
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Here is the string in an easy to edit format:<br />
    
ID(number): Type/Title/flavor text/Hint/Solution/Next quest (-1 if none)/Gold (0 if none)/Reward Description/Cancellable/Reaction Text(optional)
 
ID(number): Type/Title/flavor text/Hint/Solution/Next quest (-1 if none)/Gold (0 if none)/Reward Description/Cancellable/Reaction Text(optional)
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[[Category:Modding]]
 
[[Category:Modding]]
    +
[[es:Modding:Datos de misiones]]
 
[[ru:Модификации:Задания]]
 
[[ru:Модификации:Задания]]
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