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| | | |
| ==Raw data== | | ==Raw data== |
− | Scripted quests are stored in <tt>Content\Data\Quests.xnb</tt>, which can be [[Modding:Editing XNB files#unpacking|unpacked for editing]]. Here's the raw data as of {{version|1.5.4}} for reference: | + | Scripted quests are stored in <samp>Content\Data\Quests.xnb</samp>, which can be [[Modding:Editing XNB files#unpacking|unpacked for editing]]. Here's the raw data as of {{version|1.5.4}} for reference: |
| {{collapse|Data|content=<syntaxhighlight lang="json"> | | {{collapse|Data|content=<syntaxhighlight lang="json"> |
| { | | { |
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| |- | | |- |
| | 0 | | | 0 |
− | | Type (e.g. <tt>Location</tt>, <tt>Basic</tt>, <tt>LostItem</tt>, etc) | + | | Type (''e.g.,'' <samp>Location</samp>, <samp>Basic</samp>, <samp>LostItem</samp>, etc) |
| |- | | |- |
| | 1 | | | 1 |
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| |- | | |- |
| | 7 | | | 7 |
− | | Reward description (Only if <tt>Gold</tt> is not -1. Apparently unused?) | + | | Reward description (Only if <samp>Gold</samp> is not -1. Apparently unused?) |
| |- | | |- |
| | 8 | | | 8 |
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| |} | | |} |
| | | |
− | Here is the string in an easy to edit format:<br> | + | When using the ItemDelivery quest type, you can specify an item quantity after the item ID. |
| + | |
| + | Ex: "5200": "ItemDelivery/Rock Candy/Abigail wants you to bring her several amethysts./Bring Abigail 10 amethysts./'''Abigail 66 10'''/-1/300/-1/true/Thanks, these look delicious!" |
| + | |
| + | Here is the string in an easy to edit format:<br /> |
| | | |
| ID(number): Type/Title/flavor text/Hint/Solution/Next quest (-1 if none)/Gold (0 if none)/Reward Description/Cancellable/Reaction Text(optional) | | ID(number): Type/Title/flavor text/Hint/Solution/Next quest (-1 if none)/Gold (0 if none)/Reward Description/Cancellable/Reaction Text(optional) |
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| [[Category:Modding]] | | [[Category:Modding]] |
| | | |
| + | [[es:Modding:Datos de misiones]] |
| [[ru:Модификации:Задания]] | | [[ru:Модификации:Задания]] |