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50 bytes removed ,  02:50, 11 March 2020
rewrite intro (no longer a collection of notes and hypotheses)
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← [[Modding:Index|Index]]
 
← [[Modding:Index|Index]]
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This page is a collection of notes and hypotheses about how the game stores schedule data for NPCs. Schedule data determines the times and locations where the relevant NPC actor is, moves to, and the animations it displays meanwhile.
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This page explains how the game stores and parses NPC schedule data, which determines where NPCs go and what they do when they get there. This is an advanced guide for mod developers.
    
==Raw data==
 
==Raw data==
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