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→‎Schedule points: clarify entry key
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| <tt>dialogue</tt>
 
| <tt>dialogue</tt>
| <p>''(optional)'' The dialogue the NPC should use when they reach their destination. This must be an [[Modding:Modder Guide/APIs/Content|asset name]] and entry key in this exact format (including quotes): <tt>"assetName:key"</tt>. Any slashes in the asset name should be double backslashes (<tt>\\</tt>).</p><p>For example, <tt>\"Strings\\schedules\\Abigail:Sun.000\"</tt> means "open the file at <tt>Strings\schedules\Abigail.xnb</tt> and get the text of the <tt>Sun.000</tt> key".
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| <p>''(optional)'' The dialogue the NPC should use when they reach their destination. This must be an [[Modding:Modder Guide/APIs/Content|asset name]] and entry key in this exact format (including quotes): <tt>"assetName:key"</tt>. Any slashes in the asset name should be double backslashes (<tt>\\</tt>). The format of the entry key doesn't matter, it just needs to match one in the file.</p><p>For example, <tt>"Strings\\schedules\\Abigail:Sun.000"</tt> means "open the file at <tt>Strings\schedules\Abigail.xnb</tt> and get the text of the <tt>Sun.000</tt> key".
 
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