* the internal name of the NPC whose portrait to show;
* the internal name of the NPC whose portrait to show;
−
* the asset name of the texture to display.
+
* the asset name of the texture to display;
+
* or an empty string (or other value which doesn't match an NPC or texture asset name) to disable the portrait.
−
In either case, it'll draw the 64x64 pixel area in the top-left corner of the texture. If omitted, defaults to the portrait for the NPC matching the <samp>Name</samp> field (if any). If set to a value which doesn't match an NPC or texture asset name, the portrait is disabled.
+
Defaults to the portrait for the NPC matching the <samp>Name</samp> field (if any).
+
+
If drawn, it'll use the 64x64 pixel area in the top-left corner of the texture.