Changes

18 bytes added ,  18:44, 19 February 2021
m
Replace deprecated <source> tags with <syntaxhighlight> tags
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Weapon sprites are in <tt>TileSheets\Weapons.xnb</tt>, and weapon data (parsed by the <tt>MeleeWeapon</tt> constructor) is in <tt>Data\Weapons.xnb</tt>. The files can be [[Modding:Editing XNB files#unpacking|unpacked for editing]]. Here's the raw data as of {{version|1.5.1}} for reference:
 
Weapon sprites are in <tt>TileSheets\Weapons.xnb</tt>, and weapon data (parsed by the <tt>MeleeWeapon</tt> constructor) is in <tt>Data\Weapons.xnb</tt>. The files can be [[Modding:Editing XNB files#unpacking|unpacked for editing]]. Here's the raw data as of {{version|1.5.1}} for reference:
   −
{{collapse|Data|content=<source lang="json">
+
{{collapse|Data|content=<syntaxhighlight lang="json">
 
{
 
{
 
   "0": "Rusty Sword/A rusty, dull old sword./2/5/1/0/0/0/3/-1/-1/0/.02/3",
 
   "0": "Rusty Sword/A rusty, dull old sword./2/5/1/0/0/0/3/-1/-1/0/.02/3",
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   "64": "Infinity Dagger/The true form of the Galaxy Dagger./50/70/1/3/0/3/1/-1/-1/0/.06/3"
 
   "64": "Infinity Dagger/The true form of the Galaxy Dagger./50/70/1/3/0/3/1/-1/-1/0/.06/3"
 
}
 
}
</source>}}
+
</syntaxhighlight>}}
    
==Format==
 
==Format==
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