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24 bytes added ,  18:49, 4 November 2021
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==Raw data==
 
==Raw data==
Weapon sprites are in <tt>TileSheets\Weapons.xnb</tt>, and weapon data (parsed by the <tt>MeleeWeapon</tt> constructor) is in <tt>Data\Weapons.xnb</tt>. The files can be [[Modding:Editing XNB files#unpacking|unpacked for editing]]. Here's the raw data as of {{version|1.5.1}} for reference:
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Weapon sprites are in <samp>TileSheets\Weapons.xnb</samp>, and weapon data (parsed by the <samp>MeleeWeapon</samp> constructor) is in <samp>Data\Weapons.xnb</samp>. The files can be [[Modding:Editing XNB files#unpacking|unpacked for editing]]. Here's the raw data as of {{version|1.5.1}} for reference:
    
{{collapse|Data|content=<syntaxhighlight lang="json">
 
{{collapse|Data|content=<syntaxhighlight lang="json">
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==Format==
 
==Format==
 
===Melee weapons===
 
===Melee weapons===
The weapon data in <tt>Data\Weapons.xnb</tt> contains fifteen fields for melee weapons:
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The weapon data in <samp>Data\Weapons.xnb</samp> contains fifteen fields for melee weapons:
 
308/0/0/4/-1/-1/0/.02/3
 
308/0/0/4/-1/-1/0/.02/3
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
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Weapons have a hardcoded category of -98 (<tt>Object.weaponCategory</tt>).
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Weapons have a hardcoded category of -98 (<samp>Object.weaponCategory</samp>).
    
===Slingshot===
 
===Slingshot===
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==Mine container drops==
 
==Mine container drops==
When the player breaks a container in [[The Mines|the mines]], there's a chance it will drop a weapon. Here's how the weapon to drop is chosen<ref>See <tt>Utility.getUncommonItemForThisMineLevel</tt> in the game code.</ref>:
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When the player breaks a container in [[The Mines|the mines]], there's a chance it will drop a weapon. Here's how the weapon to drop is chosen<ref>See <samp>Utility.getUncommonItemForThisMineLevel</samp> in the game code.</ref>:
    
<ol>
 
<ol>
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