<small>¹ Also set (and thus overridden) by the <tt>Game1::newDayAfterFade()</tt> method.</small><br />
<small>¹ Also set (and thus overridden) by the <tt>Game1::newDayAfterFade()</tt> method.</small><br />
−
<small>² Set by current_day mod 12, which results in the 13th and 25th.</small>
The TV will check the weather and show the following message:
The TV will check the weather and show the following message:
Line 243:
Line 239:
|}
|}
−
'''Note:''' the TV will not necessarily be accurate for summer 13/26 or spring 2/4, which are force-set by the <tt>Game1::newDayAfterFade</tt> method.
+
'''Note:''' the TV will not necessarily be accurate for any other day than non festival days, the first of the month and the 3rd of spring, which are force-set by the <tt>Game1::newDayAfterFade</tt> method. Farmhands (and not host players) may not even get that accuracy for the first of the month and 3rd of spring.