Changes

Jump to navigation Jump to search
no edit summary
Line 9: Line 9:  
|ingredients  = {{name|Hardwood|10}}{{name|Moss|10}}
 
|ingredients  = {{name|Hardwood|10}}{{name|Moss|10}}
 
}}
 
}}
The '''Mushroom Log''' is a [[Crafting|crafted item]] that produces mushrooms. It produces mushrooms every 4 days, rainy days will cause this to take a day less. The quantity of mushrooms produced increases with the amount of wild [[trees]] in a 7X7 square around the log. The amount of mushrooms generated is calculated by finding the number of nearby trees and multiplying this by a random number between 0.5 and 1.5, capped at 5. Therefore, the number of nearby trees needed to always gain the maximum amount of 5 is 10. The produced mushrooms can have different qualities but are unaffected by the [[Foraging#Foraging Skill|Botanist]] Perk. The quality is instead calculated based on the number of nearby trees, and how many of them have moss on them. The type of mushroom produced depends on what tree types are nearby it. The default distribution of mushrooms produced is 5% [[Purple Mushroom|purple]], 15% [[Red Mushroom|red]] and 80% [[Common Mushroom|common]], but Oaks have a chance to change it to a morel, Pine trees have a chance to change it to a chanterelle and mahogany trees have a chance to change it to [[Purple Mushroom|purple mushrooms]]. Only fully grown trees can change the mushroom type. If all nearby trees are fully grown and of the same type, there is a 4/7 chance for it to take effect.  
+
The '''Mushroom Log''' is a [[Crafting|crafted item]] that produces mushrooms. It produces mushrooms every 4 days, rainy days will cause this to take a day less. The quantity of mushrooms produced increases with the amount of wild [[trees]] in a 7X7 square around the log. The amount of mushrooms generated is calculated by finding the number of nearby trees and multiplying this by a random number between 0.5 and 1.5, capped at 5. Therefore, the number of nearby trees needed to always gain the maximum amount of 5 is 10. The produced mushrooms can have different qualities but are unaffected by the [[Foraging#Foraging Skill|Botanist]] Perk. The quality is instead calculated based on the number of nearby trees, and how many of them have moss on them. The type of mushroom produced depends on what tree types are nearby it. The game code creates a possible list of mushrooms based on nearby trees then selects one at random from that list. First the game finds how many trees are in a 7X7 square around it. That number is multiplied by 3/4 and that many mushrooms are added to the list with a distribution of 5% [[Purple Mushroom|purple]], 15% [[Red Mushroom|red]] and 80% [[Common Mushroom|common]]. Then, for each fully grown tree another mushroom will be added. If the tree type is Oak then the mushroom added will always be a morel. The same goes for Pine with chanterelle, and for mystic trees [[Purple Mushroom|purple mushrooms]]. If it is none of those types it will use the same distribution as before. Then a random mushroom is chosen from that list to generate.
    
==History==
 
==History==

Navigation menu