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You always receive a random number of one type of metal ore from panning.  You may also receive a random amount of coal, one gem/mineral, or a random amount of Omni Geodes.  Shown below is a complete list of items that may be obtained by panning, as well as how the percent chance of obtaining them is adjusted for various [[luck]] levels.<ref name="itempanchances" />
 
You always receive a random number of one type of metal ore from panning.  You may also receive a random amount of coal, one gem/mineral, or a random amount of Omni Geodes.  Shown below is a complete list of items that may be obtained by panning, as well as how the percent chance of obtaining them is adjusted for various [[luck]] levels.<ref name="itempanchances" />
   −
As shown, better luck increases the chance of finding [[Iridium Ore]] rather than [[Copper Ore]], and the chance of finding a [[Diamond]] rather than [[Coal]].  Luck from food [[buffs]] also increases the chance of finding a [[Diamond]] rather than an [[Amethyst]], [[Aquamarine]], [[Emerald]], [[Ruby]], or [[Topaz]].
+
As shown, better luck increases the chance of finding [[Iridium Ore]] rather than [[Copper Ore]], and the chance of finding a [[Diamond]] rather than [[Coal]].  Luck from food [[buffs]] also increases the chance of finding a [[Diamond]] rather than an [[Amethyst]], [[Aquamarine]], [[Emerald]], [[Ruby]], or [[Topaz]].  Luck from food buffs affects the percent chance of finding ore by 0.4% for each integer difference in luck, and by 4% for each integer difference in luck for all other items.
 
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<div style="float: left; margin-right: 12px;">
{| class="wikitable sortable"
+
'''Ore'''
|-
+
{{name|Copper Ore|40% daily luck, −food buff}}
! Object
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{{name|Iron Ore|35.9%}}
! Base
+
{{name|Gold Ore|23.1%}}
! Adjustments
+
{{name|Iridium Ore|1% ± daily luck, +food buff}}  
|-
+
</div>
|{{name|Copper Ore}}
+
<div style="float: left; margin-right: 12px;">
|40%
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'''Gems'''
| −/+ daily luck,
+
{{name|Amethyst|1.6%, −food buff}}
−food buff (0.4% per point)
+
{{name|Aquamarine|1.6%, −food buff}}
|-
+
{{name|Diamond|2% ± daily luck, +food buff}}
|{{name|Iron Ore}}
+
{{name|Emerald|1.6%, −food buff}}
|35.9%
+
{{name|Ruby|1.6%, −food buff}}
|
+
{{name|Topaz|1.6%, −food buff}}
|-
+
</div>
|{{name|Gold Ore}}
+
<div style="float: left;">
|23.1%
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'''Other'''
|
+
{{name|Coal|50% ∓ daily luck,}}
|-
+
{{name|Earth Crystal|4.9%}}
|{{name|Iridium Ore}}
+
{{name|Fire Quartz|4.2%}}
|data-sort-value="01"|1%
+
{{name|Frozen Tear|4.9%}}
| +/− daily luck
+
{{name|Omni Geode|26%}}
+food buff (0.4% per point)
+
</div>{{Clear}}
|}  
  −
 
  −
{| class="wikitable sortable"
  −
|-
  −
! Object
  −
! Base
  −
! Adjustments
  −
|-
  −
|{{name|Diamond}}
  −
|data-sort-value="02"|2%
  −
| +/− daily luck
  −
+food buff (4% per point)
  −
|-
  −
|{{name|Amethyst}}
  −
|rowspan="5" data-sort-value="08"|8% (randomly chosen from the 5 gems)
  −
|rowspan="5"| −food buff (4% per point)
  −
|-
  −
|{{name|Aquamarine}}
  −
|-
  −
|{{name|Emerald}}
  −
|-
  −
|{{name|Ruby}}
  −
|-
  −
|{{name|Topaz}}
  −
|-
  −
|{{name|Omni Geode}}
  −
|26%
  −
|
  −
|-
  −
|{{name|Fire Quartz}}
  −
|data-sort-value="04.2"|4.2%
  −
|
  −
|-
  −
|{{name|Frozen Tear}}
  −
|data-sort-value="04.9"|4.9%
  −
|
  −
|-
  −
|{{name|Earth Crystal}}
  −
|data-sort-value="04.9"|4.9%
  −
|
  −
|-
  −
|{{name|Coal}}
  −
|50%
  −
| −/+ daily luck
  −
|}
      
==References==
 
==References==
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