Changes

→‎Products: Slight correction; gold non-tiller Blackberry w/ bear's knowledge is the same value as blackberry jelly without artisan, so it's not always profitable to jar it (though still no loss)
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==Products==
 
==Products==
Quality of ingredients makes no difference to the finished product. The value of the finished product is determined using the base value (''i.e.,'' with no silver or gold star) of the item. However, the preserved version is always more profitable than even gold star produce, although the profit margin is lower compared to normal produce.
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Quality of ingredients makes no difference to the finished product. The value of the finished product is determined using the base value (''i.e.,'' with no silver or gold star) of the item. However, the preserved version is always at least as profitable as even gold star produce, although the profit margin is lower compared to normal produce.
    
Note that processing times are approximate, since time passes differently from 2am to 6am. One hour = 60 minutes from 6am to 2am, but 1 hour = 100 minutes from 2am to 6am. One full day is 1600 minutes, where day is 1200 minutes and night is 400 minutes.
 
Note that processing times are approximate, since time passes differently from 2am to 6am. One hour = 60 minutes from 6am to 2am, but 1 hour = 100 minutes from 2am to 6am. One full day is 1600 minutes, where day is 1200 minutes and night is 400 minutes.
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|{{Duration|4000m (2-3 days)|class=inline}}
 
|{{Duration|4000m (2-3 days)|class=inline}}
 
|2 × Base [[Vegetables|Vegetable]] Price + 50
 
|2 × Base [[Vegetables|Vegetable]] Price + 50
|''To be added''
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|{{energy|1.75 × Base [[Vegetables|Vegetable]] Energy}}{{health|1.75 × Base [[Vegetables|Vegetable]] Health}}
 
|-
 
|-
 
|[[File:Jelly.png]]
 
|[[File:Jelly.png]]
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|{{Duration|4000m (2-3 days)|class=inline}}
 
|{{Duration|4000m (2-3 days)|class=inline}}
 
|2 × Base [[Fruits|Fruit]] Price + 50
 
|2 × Base [[Fruits|Fruit]] Price + 50
|''To be added''
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|{{energy|2 × Base [[Fruits|Fruit]] Energy}}{{health|2 × Base [[Fruits|Fruit]] Health}}
 
|-
 
|-
 
|[[File:Caviar.png]]
 
|[[File:Caviar.png]]
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*Items that have a 4000m processing time starting at 6:00am are done at 7:20pm two days later. Items starting between 12:40pm and 7:20pm are done at 6:00am three days later.
 
*Items that have a 4000m processing time starting at 6:00am are done at 7:20pm two days later. Items starting between 12:40pm and 7:20pm are done at 6:00am three days later.
 
*If Caviar processing is started at 6am it finishes at 2am three days later, making it impossible to collect that day. It is ready four days later at the start of the day if processing begins before 12:40 pm. If it were to be started at 1:50am (the latest time it could be started), it would be finished at 7:10pm four days later.
 
*If Caviar processing is started at 6am it finishes at 2am three days later, making it impossible to collect that day. It is ready four days later at the start of the day if processing begins before 12:40 pm. If it were to be started at 1:50am (the latest time it could be started), it would be finished at 7:10pm four days later.
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* Pickles made from an inedible vegetable will instead give [[File:Energy.png|24px|link=]] 0.625 &times; Base [[Vegetables|Vegetable]] Price and [[File:Health.png|24px|link=]] 0.28125 &times; Base [[Vegetables|Vegetable]] Price<ref name="pickle energy" />
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* Jelly made from an inedible fruit will instead give [[File:Energy.png|24px|link=]] 0.5 &times; Base [[Fruits|Fruit]] Price and [[File:Health.png|24px|link=]] 0.225 &times; Base [[Fruits|Fruit]] Price<ref name="jelly energy" />
    
==Preserves Jar vs. Keg==
 
==Preserves Jar vs. Keg==
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<references>
 
<references>
 
   <ref name="processtime">See <samp>Object::performObjectDropInAction</samp> in the game code and <samp>Data/ObjectInformation.xnb</samp> for corresponding items IDs and categories.</ref>
 
   <ref name="processtime">See <samp>Object::performObjectDropInAction</samp> in the game code and <samp>Data/ObjectInformation.xnb</samp> for corresponding items IDs and categories.</ref>
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<ref name="pickle energy">See <samp>ObjectDataDefinition::CreateFlavoredPickle</samp> in the game code.</ref>
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<ref name="jelly energy">See <samp>ObjectDataDefinition::CreateFlavoredJelly</samp> in the game code.</ref>
 
</references>
 
</references>