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− | Throughout the game, there are several random events that can occur. This is by no means an exhaustive list yet:
| + | :''See also: [[Secrets]].'' |
| + | '''Random Farm Events''' happen overnight when the player sleeps. |
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− | ==Farm Events== | + | ==Farm events== |
| + | One farm event is randomly selected each night. An event is always selected (except if there's a [[Marriage|wedding]]), but it might have extra requirements that make it do nothing; in that case, it still prevents other events from triggering. The event is chosen in the order listed below. |
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− | ===[[Meteorite]]=== | + | ===Nothing=== |
− | There is a random chance that a meteor can fall from the sky onto [[The Farm]] at night.
| + | No event happens on the night before a wedding, or if another event is selected below but does nothing. |
| + | |
| + | ===Earthquake=== |
| + | An earthquake on the 3rd day of [[Summer]] Year 1 unlocks the [[railroad]] area. |
| + | |
| + | ===Bundle completion=== |
| + | An event is shown for completing a [[Community Center]] or [[Joja Community Development Form|Joja]] bundle. |
| + | |
| + | ===Strong wind storm=== |
| + | A strong wind storm blows the [[Big Tree]] down and replaces it with the [[Giant Stump]]. The quest has a 10% chance to trigger each night after the [[Greenhouse]] construction. The stump may then be interacted with to begin the [[Quests#The Giant Stump|"The Giant Stump"]] quest. |
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| ===The Crop Fairy=== | | ===The Crop Fairy=== |
− | During any of the growing seasons, there is a chance for the Crop Fairy to appear once you go to bed. She will select a a certain number of tiles that contain a crop you're growing, and that number may, or may not be random. Everything from a 2x4 area to a 3x5 area has been reported. This area will then immediately be available for harvesting the next day, no matter what growth level the crops were at previously.
| + | Except in winter, there's a 1% chance of the fairy event being chosen. If it's not raining, the event chooses 100 random terrain features; at least one of those must be a crop that's not from [[Crafting#Seeds|Wild Seeds]] and not fully-grown. If it's raining or no crop was found, the event does nothing. |
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| + | The crop fairy fully grows all crops in a 5x5 area around the selected crop, so they're ready to harvest. Although the center crop can't be from [[Crafting#Seeds|Wild Seeds]], one of the surrounding crops can be; in that case, they'll all produce the same item chosen at random. |
| + | |
| + | [[File:Fairy.png|thumb|left|The Crop Fairy visiting at night.]] |
| + | {{Clear}} |
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| ===The Witch=== | | ===The Witch=== |
− | In a random event after you sleep, a witch will fly over one of your Chicken Coops, leaving you with a [[Void Egg]] in the morning. This can occur on an empty, or full coop. Incubating the [[Void Egg]] will result in a [[Void Chicken]]. | + | There's a 1% chance of the witch event being chosen. The event randomly chooses one [[coop]] (each with an 80% chance if it's been upgraded at least once, and has fewer than 50 placed objects), or one [[Slime Hutch]] (each with a 50% chance if it contains at least one [[Slimes|slime]] or other NPC, and has no [[Wicked Statue]]). If one of the following buildings were not selected, the event does nothing. |
| + | |
| + | The witch flies over the selected building. |
| + | *If a coop was selected, she leaves a [[Void Egg]] that can be incubated into a [[Void Chicken]]. |
| + | **If 100% [[Perfection]] has been reached, A gold witch can instead appear and leave a [[Golden Egg]] that can be incubated into a [[Golden Chicken]]. |
| + | *If a slime hutch was selected, she turns any slimes inside into [[Slimes#Variations|black slimes]]. |
| + | |
| + | In late-game, the [[Witch's Hut]] can be visited, but the witch is never present. |
| + | |
| + | {| |
| + | |style="vertical-align: bottom;"| <div class="thumbinner" style="font-size: smaller; text-align: left;">[[File:RandomEventsTheWitchCoop.gif]]<p>The witch flying over a coop.</p></div> |
| + | | <div class="thumbinner" style="font-size: smaller; text-align: left;">[[File:RandomEventsTheWitchSlimeHutch.gif]]<p> The witch flying over a slime hutch.</p></div> |
| + | |} |
| + | |
| + | ===Meteorite=== |
| + | [[File:Meteorite 2.png|thumb|right|A meteorite on the Farm.]] |
| + | There's a 1% chance of the meteorite event being chosen. The event chooses a random 3x3 area on [[the Farm]] and checks if there's a 2x2 area within that contains no water, placed objects that block movement, buildings, resource clumps, or farm animals. If no such 2x2 area is found, the event does nothing. |
| + | |
| + | A unique <samp>Meteorite</samp> sound effect plays and a meteorite appears the next day on the farm in the selected area. Any crops or paths in that area are destroyed. This can be counter-productive, especially if the crops being grown are of more value than the loot from the meteorite. Before the [[Secrets#Shipping_Screen|shipping screen]] is displayed, a message is shown saying "An explosion was heard in the night..." |
| + | |
| + | Meteorites don't despawn naturally and require a [[Pickaxes|Gold Pickaxe]] or better to mine. (A Gold Pickaxe requires 7 hits, and an Iridium Pickaxe requires 6 hits.) They drop 6 [[Iridium Ore]], 6 [[Stone]], and 2 [[Geode]]s, and have a 25% chance to drop a [[Prismatic Shard]]. |
| + | |
| + | [[File:OriginalMeteorite.png|thumb|right|The 'original' meteorite]] |
| + | [[File:Meteorite 3.png|500px|thumb|left|The message shown during the night. ]] |
| + | [[File:Meteorite 4.png|thumb|left|500px|Message shown when using a low-level pickaxe on a meteorite.]] |
| + | {{Clear}} |
| + | |
| + | '''Trivia:''' From [[Version History#1.0|v1.0]] to [[Version History#1.04|v1.04]] of the game (''i.e.,'' from February 26, 2016 to March 1, 2016), the meteorite was gray with no spiky projections. |
| + | |
| + | ===Strange Capsule=== |
| + | After Year 1, there's a 0.8% chance of the strange capsule event being chosen. The event does something only if a randomly chosen tile on the farm is clear and allows item placement. It will emit a small amount of light when placed. Before the [[Secrets#Shipping_Screen|shipping screen]] is displayed, a message is shown saying "A strange sound was heard in the night..." |
| + | |
| + | A unique <samp>UFO</samp> sound effect plays, and a Strange Capsule appears on a random tile of the farm.<ref name="strangecapsule" /> The strange capsule can be picked up and placed around the farm. It turns into a broken Empty Capsule after about three days (unless it is stored in a chest or inside of the player's inventory), which enables a [[Secrets#Strange Capsule|further Easter egg]]. It can also turn into a broken Empty Capsule if applied with [[Fairy Dust]]. Once this event has happened in a save file, it cannot happen again. |
| + | |
| + | The Strange Capsule cannot spawn on the [[Ginger Island]] farm, but the event may still happen while sleeping in the [[Island Farmhouse]]. In this case, the Strange Capsule will appear as usual in a random location on the mainland farm. |
| + | {| |
| + | | [[File:Strange Capsule.png|thumb|The Strange Capsule item when picked up.]] |
| + | | [[File:Empty Capsule.png|thumb|The Empty Capsule item after about three days.]] |
| + | |} |
| + | |
| + | ===Stone Owl=== |
| + | [[File:Stone Owl Random.png|thumb|right|The Stone Owl]] |
| + | There's a 0.5% chance of the stone owl event being chosen. The event checks the same conditions as the [[#Strange Capsule|strange capsule event]], though unlike the Strange Capsule, more than one Stone Owl can spawn in a save file and the Stone Owl can appear during Year 1. |
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| + | An <samp>owl</samp> sound effect plays, and a unique [[Furniture#Special Items|Stone Owl]] appears on a random tile of [[the Farm]]. This owl is unrelated to the [[Stone Owl]] sold at the [[Night Market]]. |
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| + | The description reads: "It's not clear where this came from, but it looks very fine." |
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| + | ==Personal events== |
| + | If no farm event was selected from the above list (regardless of whether the event did something), the game chooses from one of these events instead. |
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| + | ===Child is born or delivered=== |
| + | :''See also: [[Children]]'' |
| + | This event is chosen if the player agreed to have a child 14 days ago in the [[#Spouse asks for a child|spouse asks for a child]] event. The child appears in the farmhouse crib the next day. |
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| + | '''Bug:''' if another event is selected above, the child is never born or delivered. |
| + | |
| + | ===Spouse asks for a child=== |
| + | If married to an NPC: |
| + | |
| + | : This event has a 5% chance of being chosen if the player has been married for at least 7 days, sleeping at home, have at least 10 hearts with their spouse, have the [[Farmhouse|nursery upgrade]], have not [[Carpenter's Shop#House Renovations|removed the crib]], aren't already having a child, and have no children or one child at the toddler age. |
| + | |
| + | : The player's spouse asks them if they want a child. If agreed to, the [[#Child is born or delivered|child is born or delivered]] after 14 days. |
| + | |
| + | If married to another player: |
| + | |
| + | : This event has a 5% chance of being chosen if the player is sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by one of the married players, has the [[Farmhouse|nursery upgrade]], and doesn't already have two children. |
| + | |
| + | : One player is randomly chosen to propose having children; if both players accept, the [[#Child is born or delivered|child is born or delivered]] after 14 days. |
| + | |
| + | In either case, the player can safely decline without repercussions; the event will be rechecked on later nights with the same conditions. See [[Marriage]], [[Children]], and [[Multiplayer#Marriage]] for more info. |
| + | |
| + | ===Farm animal birth=== |
| + | :''See also: [[Animals#Animal Births|Animals]]'' |
| + | There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Barn]] that isn't full (each with a chance equal to ''0.55% * number of animals inside'', ''e.g.,'' 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (''e.g.,'' it's a baby or pregnancy is disabled for that animal), the event does nothing. |
| + | |
| + | The selected farm animal in the barn gives birth. A message is shown asking the player to name them. |
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| + | ===Wild animal attack=== |
| + | :''See also: [[Animals#Wild Animal Attacks|Animals]]'' |
| + | This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is closed with some animals outdoors (each with a chance equal to ''1 / number of buildings'', ''e.g.,'' 100% for one building and 50% for two). |
| + | |
| + | A unique sound of dogs plays, and one animal left outside of the selected building disappears permanently. All other animals show a message indicating "Something bad happened last night.", but are otherwise unaffected. |
| + | |
| + | [[File:AnimalAttackDialogue.png|thumb|left|150px|Animal info shown after an attack.]] |
| + | {{Clear}} |
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| + | ==History== |
| + | {{History|1.5|Fixed spawn requirements for the random [[#Stone Owl|Stone Owl]] and [[#Strange Capsule|Strange Capsule]] night events, making them much less rare.<ref name="twitter"/> There is a new Strange Capsule secret.}} |
| + | {{History|1.5.3|The Strange Capsule now only spawns once per game. Made the Stone Owl rarer and touched up the sprite.}} |
| + | {{History|1.6|Added Strong Wind Storm random event. Added a [[Prismatic Shard]] to [[#Meteorite|Meteorite]] drops.}} |
| + | {{History|1.6.3|Reduced rate of the [[#Meteorite|Meteorite]] dropping a [[Prismatic Shard]] from 100% to 25%.}} |
| + | |
| + | ==References== |
| + | <references> |
| + | <ref name="strangecapsule">See <samp>SoundInTheNightEvent::SetUp</samp> in the game code.</ref> |
| + | <ref name="twitter">From ConcernedApe on Twitter: "the spawning requirements were changed in 1.5... it used to be essentially impossible for them to spawn because of a mistake in the code"<br />Twitter link: https://twitter.com/ConcernedApe/status/1341861745380356097<br />Archive link: https://archive.ph/3WwWa</ref> |
| + | </references> |
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| + | [[Category:Game mechanics]] |
| + | [[Category:Bugs tested in an unknown version]] |
| + | |
| + | [[de:Zufällige Ereignisse]] |
| + | [[es:Eventos aleatorios]] |
| + | [[fr:Événements aléatoires]] |
| + | [[it:Eventi casuali]] |
| + | [[ja:ランダムイベント]] |
| + | [[ko:무작위 사건]] |
| + | [[hu:Véletlen események]] |
| + | [[pt:Eventos Aleatórios]] |
| + | [[ru:Случайные события]] |
| + | [[tr:Rastgele Olaylar]] |
| + | [[zh:随机事件]] |