Changes

Jump to navigation Jump to search
9 bytes removed ,  14:51, 18 May 2020
→‎Wild animal attack: repair clumsy sentence construction
Line 95: Line 95:  
This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is open with some animals outdoors (each with a chance equal to ''1 / number of buildings'', e.g. 100% if you have one building and 50% for two).  
 
This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is open with some animals outdoors (each with a chance equal to ''1 / number of buildings'', e.g. 100% if you have one building and 50% for two).  
   −
A unique <tt>dogs</tt> sound plays, and one of the selected building's animals left outside disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected.
+
A unique sound of dogs plays, and one animal left outside of the selected building disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected.
    
[[File:AnimalAttackDialogue.png|thumb|none|150px|Animal info shown after an attack.]]
 
[[File:AnimalAttackDialogue.png|thumb|none|150px|Animal info shown after an attack.]]
1,014

edits

Navigation menu