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Corrected reference to reflect changed strategy
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==References==
 
==References==
 
<references>
 
<references>
     <ref name="catch_distribution">See <samp>Data/Locations.xnb</samp> and <samp>Data/Fish.xnb</samp> in the data files. All Fish in these locations have a difficulty over 50, and so cannot be caught with the Training Rod. And as Trash (from Default) has a higher precedence value, it can only be caught Seaweed and Sea Jelly have been attempted.</ref>
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     <ref name="catch_distribution">See <samp>Data/Locations.xnb</samp> and <samp>Data/Fish.xnb</samp> in the data files. All Fish in these locations have a difficulty over 50, and so cannot be caught with the Training Rod. And as Trash (from Default) has a higher precedence value, it can only be caught after all other possible catches have been attempted.</ref>
 
     <ref name="jelly_RNG">See <samp>StardewValley/GameLocation::GetFishFromLocationData</samp> and <samp>Tools/FishingRod::tickUpdate</samp> in the game code. The seeded RNG function is only progressed when the "PreciseFishCaught" stat is incremented, and "PreciseFishCaught" is only incremented on catching a fish or item with the "counts_as_fish_catch" tag from a non-fish pond. The only items with that tag are Sea, River, and Cave Jelly, see <samp>Data/Objects.xnb</samp> in the data files.</ref>
 
     <ref name="jelly_RNG">See <samp>StardewValley/GameLocation::GetFishFromLocationData</samp> and <samp>Tools/FishingRod::tickUpdate</samp> in the game code. The seeded RNG function is only progressed when the "PreciseFishCaught" stat is incremented, and "PreciseFishCaught" is only incremented on catching a fish or item with the "counts_as_fish_catch" tag from a non-fish pond. The only items with that tag are Sea, River, and Cave Jelly, see <samp>Data/Objects.xnb</samp> in the data files.</ref>
 
     <ref name="jelly_rate">See <samp>Data/Locations.xnb</samp> in the data files, and <samp>StardewValley.GameData/Locations/SpawnFishData::GetChance</samp> in the game code for how it's applied.</ref>
 
     <ref name="jelly_rate">See <samp>Data/Locations.xnb</samp> in the data files, and <samp>StardewValley.GameData/Locations/SpawnFishData::GetChance</samp> in the game code for how it's applied.</ref>
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