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973 bytes added ,  08:42, 19 May 2023
Undo revision 148317 by Quindraco (talk) a month isn't 28 days
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There are four '''Seasons''' in ''[[Stardew Valley]]'': {{name|Spring|class=inline}}, {{name|Summer|class=inline}}, {{name|Fall|class=inline}}, and {{name|Winter|class=inline}}. Each Season lasts 28 [[Day Cycle|days]]. The game begins on the first day of [[Spring]].
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<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:All Seasons Icon.png|100px|center]]</span></div>
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There are four '''Seasons''' in ''[[Stardew Valley]]'': {{Season|Spring}}, {{Season|Summer}}, {{Season|Fall}}, and {{Season|Winter}}. Each Season lasts 28 [[Day Cycle|days]]. The game begins on the first day of [[Spring]]. After completing a cycle of seasons, the game moves forward one year when Spring starts again. Years are tied to a few events, but there's no limit on the number of years which can be played. A villager's daily routines may change with a new season or with some events. Each season comes with a distinctive visual style.
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Many [[crops]], [[Foraging]] items, and [[Fishing|fish]] are unique to each season. Crops still standing out of season will wither and die, and [[fertilizer]] used on soil will expire. During seasonal shifts, your farm will also experience minor disrepair. Each season has two festival days. Seeds available in [[Pierre's]] General Store change each season. A villager's daily routines may change with a new season.
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Spring, Summer, and Fall have two [[Festivals|festival]] days, and Winter has five. At festivals, the [[Pelican Town]] community gathers for special activities. Special items can be bought, games played, prizes won, and information gained.
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After every season ends, all of the crops that are planted, that do not follow into the season that is starting, will die (pay attention to those growing days).
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Most [[crops]], [[Foraging]] items, and [[Fishing|fish]] are available only during their particular season or seasons. The seed selection available in [[Pierre's General Store]] (or [[JojaMart]]) changes each season.
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After completing a cycle of seasons, the game moves forward one year when spring starts again. Years are tied to a few events, but there's no limit on the number of years which can be played.
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Some areas are unaffected by the seasons, including indoor and underground areas, [[The Desert]] and [[Ginger Island]].
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On the 3rd of [[Summer]] of the first year, there will be an earthquake which scatters some debris on the farm and clears the passage north of [[Carpenter's Shop|Robin's carpenter shop]], which leads to the [[Spa]] and [[Railroad|Train Platform]].  
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==Transition==
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When a season ends (end of day 28), crops wither and die unless they can also grow during the coming season (pay attention to those growing days). At that time, [[fertilizer]] used on soil also expires, unless it is on a tile where a continuing multi-season crop is planted.
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During seasonal shifts, your farm will also experience minor disrepair: the fallowing of tilled land, and the appearance of random [[The Farm#Debris|debris]] that also must be cleared before planting can begin again. Land that is still planted when the season changes does not undergo disrepair. During the shift from Winter to Spring (next year), your farm experiences a major disrepair where more debris appears.
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==Trivia==
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In the startup cutscene, you arrive in Stardew Valley and it is not [[Winter]]. Yet you awaken the next day, your first day, and it is the first day of [[Spring]].
    
{{NavboxSeasons}}
 
{{NavboxSeasons}}
    
[[Category:Seasons| ]]
 
[[Category:Seasons| ]]
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[[de:Jahreszeiten]]
 
[[de:Jahreszeiten]]
 
[[es:Estaciones]]
 
[[es:Estaciones]]
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[[fr:Saisons]]
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[[it:Stagioni]]
 
[[ja:季節]]
 
[[ja:季節]]
[[pt:Temporadas]]
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[[ko:계절]]
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[[hu:Évszakok]]
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[[pt:Estações]]
 
[[ru:Времена года]]
 
[[ru:Времена года]]
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[[tr:Mevsimler]]
 
[[zh:季节]]
 
[[zh:季节]]
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