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- 21:09, 29 October 2016 diff hist +1 m Animals →Animal Attacks: Comma for clarity
- 21:08, 29 October 2016 diff hist +83 Animals →Animal Attacks: Added example for ignore chance
- 21:06, 29 October 2016 diff hist +236 Animals →Animal Attacks: Accidentally reversed logic on chance of a building being ignored, fixed it. Added the formula for chance the building will be ignored
- 20:41, 29 October 2016 diff hist +1,096 Animals →Animal Care: Added the information for Animal Attacks
- 18:59, 29 October 2016 diff hist +33 Animals →Produce Quality and Type: Animal Produce is decided on day start
- 18:51, 29 October 2016 diff hist +1 Animals →Friendship: Separating positive and negative effects more clearly
- 18:51, 29 October 2016 diff hist +1 m Animals →Mood: Separating Positive/Negative effects more clearly
- 18:35, 29 October 2016 diff hist +95 Animals →Duck Feathers & Rabbit Feet: Making it clear what the maximum chance of getting a deluxe product is
- 18:30, 29 October 2016 diff hist +72 Animals →Large Eggs & Large Milk: Making it more clear how to guarantee a Large product
- 17:36, 29 October 2016 diff hist +423 Sheep →Produce: Added mechanics about coat grow time. I think this page needs the little price table?
- 17:33, 29 October 2016 diff hist +4 m Animals →Sheep: Formatting
- 17:32, 29 October 2016 diff hist +376 Animals →Sheep: Added specifics about how often a sheep can grow it's coat in.
- 17:07, 29 October 2016 diff hist +104 Animals →Food: Festivals automatically feed your animals for free.
- 17:02, 29 October 2016 diff hist +541 Animals →Mood: Clarified mood increase from petting, staying outside, player being awake, added profession effect on mood when petting, stated ingame minutes
- 16:29, 29 October 2016 diff hist +76 Animals →Friendship: Profession affect on friendship
- 16:15, 29 October 2016 diff hist +371 Animals →Produce Quality and Type: Added some colouring to make the calculation examples slightly easier to understand
- 16:03, 29 October 2016 diff hist +11 m Animals →Friendship: Forgot to mention shearing when specifying no penalties
- 15:59, 29 October 2016 diff hist +12 Animals →Friendship: Shearing also gives +5 Friendship
- 15:53, 29 October 2016 diff hist -67 Goat Doors being open does not effect animal Mood or Friendship
- 15:42, 29 October 2016 diff hist +33 Animals →Friendship: No penalty for not being milked