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- 04:57, 1 November 2016 diff hist -1 Animals →Animal Care: Didn't account for chicken happinessDrain being 4 in some calculations, fixed
- 04:36, 1 November 2016 diff hist -5 m Pig →Produce: Copy/Paste error
- 04:36, 1 November 2016 diff hist -4 m Sheep →Produce: Copy/Paste error
- 04:35, 1 November 2016 diff hist +242 Pig →Produce: Adding deluxe produce warning
- 04:35, 1 November 2016 diff hist +242 Sheep →Produce: Adding deluxe produce warning
- 04:34, 1 November 2016 diff hist +241 Dinosaur →Produce: timeToLay for dinosaurs is 7. Added warning for rolling deluxe produce at high Friendship/Mood causing the animal not to produce anything at all
- 04:33, 1 November 2016 diff hist -1 m Animals →Produce: removing erroneous comma
- 04:26, 1 November 2016 diff hist +3 Animals →Produce: The plural of sheep is sheep. Heh. Try to make the wording on the warning a bit clearer.
- 22:26, 31 October 2016 diff hist +73 Pig →Produce: Don't need to be on the farm screen to produce.
- 22:15, 31 October 2016 diff hist +9 Pig →Produce: Can't produce in rain.
- 22:13, 31 October 2016 diff hist +485 Pig →Produce: Added additional information about product creation
- 17:20, 31 October 2016 diff hist +41 Animals →Friendship: Derp, it's shown in half-heart increments, mistake.
- 17:07, 31 October 2016 diff hist -127 Animals →Animal Care: Removing redundant information, friendship is shown in full heart increments
- 16:26, 31 October 2016 diff hist -6 m Animals →Produce: Accidental bold
- 16:14, 31 October 2016 diff hist +255 Animals →Produce: Warning: Sheeps, Pigs, and Dinosaurs will not produce anything if they are at max mood and max friendship
- 01:03, 31 October 2016 diff hist +14 m Animals →Mood: Internal links
- 21:27, 30 October 2016 diff hist -109 Keg →Products: No reason to mention Hot Pepper, it is explicitly labelled as a fruit in game. No reason to mention Tomato, it is explicitly labelled as a vegetable in game.
- 20:40, 30 October 2016 diff hist +390 Animals →Produce: Weird case of not resetting the days since last produce was created.
- 19:37, 30 October 2016 diff hist +25 Animals →Mood: Making warning stand out
- 19:36, 30 October 2016 diff hist +203 Animals →Deluxe and Large Products: Example of large reductions to mood modifier for staying awake past 6PM
- 15:59, 30 October 2016 diff hist +316 m Animals →Quality: Sentence structure, and general readability. Expanded example to chance for quality.
- 15:48, 30 October 2016 diff hist +31 Animals →Quality: Clarified that not every product can be quality
- 15:43, 30 October 2016 diff hist +1,079 Animals →Produce Quality and Type: Added specifics about when an animal will not create any produce, as well as cutoff values for Mood when determining if animals produce will be Deluxe/Quality
- 14:04, 30 October 2016 diff hist -2 m Sheep →Produce: Grammar
- 23:09, 29 October 2016 diff hist 0 m Animals →Quality: capitalization
- 21:09, 29 October 2016 diff hist +1 m Animals →Animal Attacks: Comma for clarity
- 21:08, 29 October 2016 diff hist +83 Animals →Animal Attacks: Added example for ignore chance
- 21:06, 29 October 2016 diff hist +236 Animals →Animal Attacks: Accidentally reversed logic on chance of a building being ignored, fixed it. Added the formula for chance the building will be ignored
- 20:41, 29 October 2016 diff hist +1,096 Animals →Animal Care: Added the information for Animal Attacks
- 18:59, 29 October 2016 diff hist +33 Animals →Produce Quality and Type: Animal Produce is decided on day start
- 18:51, 29 October 2016 diff hist +1 Animals →Friendship: Separating positive and negative effects more clearly
- 18:51, 29 October 2016 diff hist +1 m Animals →Mood: Separating Positive/Negative effects more clearly
- 18:35, 29 October 2016 diff hist +95 Animals →Duck Feathers & Rabbit Feet: Making it clear what the maximum chance of getting a deluxe product is
- 18:30, 29 October 2016 diff hist +72 Animals →Large Eggs & Large Milk: Making it more clear how to guarantee a Large product
- 17:36, 29 October 2016 diff hist +423 Sheep →Produce: Added mechanics about coat grow time. I think this page needs the little price table?
- 17:33, 29 October 2016 diff hist +4 m Animals →Sheep: Formatting
- 17:32, 29 October 2016 diff hist +376 Animals →Sheep: Added specifics about how often a sheep can grow it's coat in.
- 17:07, 29 October 2016 diff hist +104 Animals →Food: Festivals automatically feed your animals for free.
- 17:02, 29 October 2016 diff hist +541 Animals →Mood: Clarified mood increase from petting, staying outside, player being awake, added profession effect on mood when petting, stated ingame minutes
- 16:29, 29 October 2016 diff hist +76 Animals →Friendship: Profession affect on friendship
- 16:15, 29 October 2016 diff hist +371 Animals →Produce Quality and Type: Added some colouring to make the calculation examples slightly easier to understand
- 16:03, 29 October 2016 diff hist +11 m Animals →Friendship: Forgot to mention shearing when specifying no penalties
- 15:59, 29 October 2016 diff hist +12 Animals →Friendship: Shearing also gives +5 Friendship
- 15:53, 29 October 2016 diff hist -67 Goat Doors being open does not effect animal Mood or Friendship
- 15:42, 29 October 2016 diff hist +33 Animals →Friendship: No penalty for not being milked
- 04:09, 29 October 2016 diff hist +122 Animals →Chickens: You can receive chickens of any type from incubating an egg.
- 03:59, 29 October 2016 diff hist -68 Animals →Goats: Leaving the gates open has no direct effect on friendship or mood
- 01:35, 29 October 2016 diff hist -3 m Animals →Mood: Broke some bolding in one of my updates
- 21:29, 28 October 2016 diff hist +35 Animals →Quality: Animal must be relevant type for Coopmster or Shepherd to apply
- 21:25, 28 October 2016 diff hist -109 Animals →Friendship: Removing phrase about iridium quality, quality is covered in quality section