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629 bytes added ,  15:31, 31 December 2021
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::I think the best thing to do is to rewrite the "rare fish not affected" section entirely. I'd remove the Scorpion Carp example but keep the Octopus one (the reason for keeping the Octopus one is because 1) it is not increased on the submarine (in fact, it decreases) and 2) to reinforce the fact that it is still affected on The Beach/Ginger Island West due to the global bite rate discussed in the first section). The Glacierfish example is accurate regardless because of the explicit Legendary Fish hook chances. [[User:User314159|User314159]] ([[User talk:User314159|talk]]) 15:06, 31 December 2021 (UTC)
 
::I think the best thing to do is to rewrite the "rare fish not affected" section entirely. I'd remove the Scorpion Carp example but keep the Octopus one (the reason for keeping the Octopus one is because 1) it is not increased on the submarine (in fact, it decreases) and 2) to reinforce the fact that it is still affected on The Beach/Ginger Island West due to the global bite rate discussed in the first section). The Glacierfish example is accurate regardless because of the explicit Legendary Fish hook chances. [[User:User314159|User314159]] ([[User talk:User314159|talk]]) 15:06, 31 December 2021 (UTC)
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:::I don't think the "fish affected by location" section is necessary. This is because all of the fish there fall into 3 categories: 1) legendary fish, 2) night market fish, and 3) mines fish, whose calculations depend directly in the getFish command in the game code. It is much easier to merge that section with the "specific calculations" section. I'd also expand the "global effects" section to make it clear that all fish are affected in some way, because with the way it is currently presented it is kind of easy to overlook it. [[User:User314159|User314159]] ([[User talk:User314159|talk]]) 15:31, 31 December 2021 (UTC)
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