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Problem: Point 2 seems to invalidate point 1. Either there is some explanation missing(which we need to add) or we need to remove the Point 1. [[User:Tedr|Tedr]] ([[User talk:Tedr|talk]]) 05:23, 3 November 2021 (UTC)
 
Problem: Point 2 seems to invalidate point 1. Either there is some explanation missing(which we need to add) or we need to remove the Point 1. [[User:Tedr|Tedr]] ([[User talk:Tedr|talk]]) 05:23, 3 November 2021 (UTC)
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: I have used the Stardew Checkup utility to test this and this is the result.My test NPC is Lewis. He loves Hot pepper(starred item) and glazed yam(no-star item).
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::output of stardew utility | my note
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::Lewis: Friendly, 6♥ (1521 pts) -- need 979 more| starting point
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::Lewis: Friendly, 8♥ (2161 pts) -- need 339 more| result of gifted glazed yam a no-star item received 640 friendship point
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::Lewis: Friendly, 9♥ (2321 pts) -- need 179 more| result of gifted gold star hot pepper received 800 friendship point.
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:This seems to prove that statement 1 is false.("Note that a no-star loved item always gives more points than an iridium-star liked item." )
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::It took me a minute to understand your point, but I see that with Event Multipliers added into the equation, the first statement was false. I've corrected  it now. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 08:10, 3 November 2021 (UTC)
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::: I did not expect this quick response, but thanks. It seems I had a little misunderstanding, and so I had to go and built up an actual table to satisfy my self. So here it is. As english is not my native tongue, I think putting numbers on it made me understand it better and help convey my meaning much clearer. Sorry for the wordy yet unclear description before.[[User:Tedr|Tedr]] ([[User talk:Tedr|talk]]) 13:17, 3 November 2021 (UTC)
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:::{| class="wikitable"
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|+ Points for gift per quality, preference and Special Day
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|-
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! Quality !! Loved !! Liked !! Neutral !! Day multiplier
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|-
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| Normal||80||45||20||Normal day
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|-
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|Silver||88||49.5||22||Normal day
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|-
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|Gold||100||56.25||25||Normal day
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|-
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|Iridium||120||67.5||30||Normal day
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|-
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|Normal||400||225||100||Winter Star
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|-
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|Silver||440||247.5||110||Winter Star
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|-
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|Gold||500||281.25||125||Winter Star
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|-
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|Iridium||600||337.5||150||Winter Star
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|-
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|Normal||640||360||160||Birthday
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|-
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|Silver||704||396||176||Birthday
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|-
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|Gold||800||450||200||Birthday
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|-
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|Iridium||960||540||240||Birthday
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|}
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::::The quality multiplier is only affected by loved and liked gifts, so neutral gifts will always give the same friendship points no matter its quality. Also, I believe that if a friendship number is a decimal (not a whole number), the friendship points will get truncated down. [[User:User314159|User314159]] ([[User talk:User314159|talk]]) 22:55, 3 November 2021 (UTC)
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== Half friendship reward for gifts to spouses? ==
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So I found this code from <code>NPC::receiveGift</code>:
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<pre>
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if (this.getSpouse() != null && this.getSpouse().Equals(giver)) {
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    friendshipChangeMultiplier /= 2f;
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}
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</pre>
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This is mentioned nowhere in the page. Should this be added? - [[User:IBugOne|IBugOne]] ([[User talk:IBugOne|talk]]) 09:47, 11 August 2022 (UTC)
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:A quick test shows the game behavior matches what I read from code. I'll add that to the page. - [[User:IBugOne|IBugOne]] ([[User talk:IBugOne|talk]]) 10:01, 11 August 2022 (UTC)
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==Penny suggested beer==
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After 6 years and thousands of hours of gameplay, I got a dialogue from Penny stating that I could really make Pam happy if I gave her beer. This should be prevented by code in <samp>NPC::loadCurrentDialogue()</samp>. I was playing Steam v1.5.6 (hotfix #3) with SMAPI, using mods "Content Patcher", "Data Layers", "Debug Mode", "CJB Cheats Menu", "CJB Item Spawner", "Chests Anywhere", and "NPC Map locations". I've never used debug mode, and never changed the default settings.
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If anyone else encounters this, please be so kind as to give details! It's such a weird, rare occurrence, I'm not going to add it as a bug, but it does have me curious about how it could happen. Thanks very much,. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 22:01, 14 January 2023 (UTC)
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== Foraged Plants as item category ==
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When looking over Leah, Harvey, and Linus's gift preferences, I noticed most townsfolk seem to feel the same way about most foraged plants (the ones specifically classified as Forage, as opposed to Flower or Fruit).
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My suggestion would be to change the [[Forage]] article from a redirect to [[Foraging]] to a list of items classified as Forage, same as [[Fruits]] or [[Vegetables]], and instead replace the full lists of foraged plants in gift preferences with "All Foraged Plants (exceptions listed here)" where applicable, same way we do with All Fruits.
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You can see how this would change [https://stardewvalleywiki.com/mediawiki/index.php?title=Leah&curid=264&diff=150132&oldid=150045 Leah], [https://stardewvalleywiki.com/mediawiki/index.php?title=Harvey&curid=259&diff=150131&oldid=150063 Harvey], and [https://stardewvalleywiki.com/mediawiki/index.php?title=Linus&curid=283&diff=150133&oldid=148757 Linus]'s articles in the linked diffs. I feel it is much simpler than listing each Forage plant individually. - [[User:Starfarmer|Starfarmer]] ([[User talk:Starfarmer|talk]]) 19:25, 14 September 2023 (UTC)
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== Item-specific gift dialogue ==
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1.6 introduced many unique lines of dialogue for specific gifts. Currently, these quotes are being added to the villager pages in two different ways: at the top of each subsection (love/like/neutral/etc) just after their general response, or in a separate list at the end of the gifting section.
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Personally, I prefer putting the unique dialog at the end. The actual list of gift reactions is the most important information, and having a wall of quotes ahead of each table reduces readability. Either way, it could also do with an "expand" wrapper. [[User:Scarecrow|Scarecrow]] ([[User talk:Scarecrow|talk]]) 16:35, 3 April 2024 (UTC)
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:Putting the unique dialogue at the end pretty much ensures nobody is ever going to know it's there because of how hard it is to find, as indicated by, for example, someone accidentally duplicating Shane's unique gift reaction to the Strange Bun yesterday. Furthermore, anyone can easily see the list of gifts for each category from the table which is as clear as day regardless of the content around it. So readability is not reduced. [[User:User314159|User314159]] ([[User talk:User314159|talk]]) 16:42, 3 April 2024 (UTC)
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:: Yes, I agree on that point. Although, I do think if someone is scrolling between one table and another to compare loved/liked gifts, a long list of quotes does get in the way. Which is why I think it's a good idea to put the quotes in an expandable section if the list becomes too long.
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:: Looking at some of the pages now, there don't seem to be as many quotes listed as I remembered. So I guess it's not really a problem right now. [[User:Scarecrow|Scarecrow]] ([[User talk:Scarecrow|talk]]) 17:19, 3 April 2024 (UTC)
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