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Text replacement - "can be bought" to "can be purchased"
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{{Quote|You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life.}}
 
{{Quote|You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life.}}
Upon completing the [[Getting Started|Character Creation]] and the initial dialogue with [[Robin]] at the [[Bus Stop]], this is the location you are transported to. Inherited from your [[grandpa|grandfather]] after quitting your job at [[Setting#Joja Corporation|Joja Corporation]], it is your duty to restore the land and make use of it.
+
Upon completing the [[Getting Started|Character Creation]] and the initial dialogue with [[Robin]] at the [[Bus Stop]], this is the location the player is transported to. Inherited from their [[grandpa|grandfather]] after quitting their job at [[Setting#Joja Corporation|Joja Corporation]], it is their duty to restore the land and make use of it.
 
:''See [[Getting Started]] for more information''
 
:''See [[Getting Started]] for more information''
    
==Farm Maps==
 
==Farm Maps==
:''Main page: [[Farm Maps]]''
+
{{main article|Farm Maps}}
 
When creating a new character players can select from a number of different maps for their farm. Each of these maps offer unique benefits, and favor specific [[skills]].
 
When creating a new character players can select from a number of different maps for their farm. Each of these maps offer unique benefits, and favor specific [[skills]].
    
The player's farm house will appear the same from the outside on all maps, but begins with a uniquely styled interior after the maps theme. These house interiors offer different [[furniture]] pieces, [[wallpaper]] and [[flooring]] for each map.
 
The player's farm house will appear the same from the outside on all maps, but begins with a uniquely styled interior after the maps theme. These house interiors offer different [[furniture]] pieces, [[wallpaper]] and [[flooring]] for each map.
   −
Each map will change how the farm appears on the game map slightly. Most simply change how the farm area appears, but some change areas outside the farm on the map - the Forest farm extends the forest to the west toward the farm and the Riverland map connects to a river which flows south of the desert. These changes are only reflected on the world map - no changes are made to the actual game world outside the player's farm based on map selection.
+
Each map will change how the farm appears on the game map slightly. Most simply change how the farm area appears, but some change areas outside the farm on the map - the Forest farm extends the forest to the west toward the farm and the Riverland map connects to a river which flows south of the desert. These changes are only reflected on the world map; no changes are made to the actual game world outside the player's farm based on map selection.
   −
After selecting a map it cannot be changed, characters are permanently tied to their map type once created. Each map takes up the same area, but there are different amounts of usable, farmable, buildable land on each.
+
After selecting a map it cannot be changed; characters are permanently tied to their map type once created. Each map takes up the same area, but there are different amounts of usable, farmable, buildable land on each.
 
{| class="wikitable"
 
{| class="wikitable"
 
! Name
 
! Name
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|
 
|
 
* The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]].
 
* The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]].
| [[File:Farming_Skill_Icon.png|24px|link=]] [[Skills#Farming|Farming]]
+
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
|-
 
|-
 
| style="text-align: center;"|[[File:Riverland_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Riverland Farm]]
 
| style="text-align: center;"|[[File:Riverland_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Riverland Farm]]
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* The majority of this map is water. [[Fishing]] is viable on this farm.
 
* The majority of this map is water. [[Fishing]] is viable on this farm.
 
:* Players can catch the same [[fish]] that are found in [[Pelican Town]].
 
:* Players can catch the same [[fish]] that are found in [[Pelican Town]].
* Water significantly decreases the amount of farming area.
+
* Water significantly decreases the overall farming area.
| [[File:Fishing_Skill_Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
+
| [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
 
|-
 
|-
 
| style="text-align: center;"|[[File:Forest_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Forest Farm]]
 
| style="text-align: center;"|[[File:Forest_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Forest Farm]]
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* The following items spawn in the west area of the map:
 
* The following items spawn in the west area of the map:
 
:* Renewable [[Large Stump]]s ([[Hardwood]])
 
:* Renewable [[Large Stump]]s ([[Hardwood]])
:* Seasonal [[Foraging|forage]] items ([[Secret Woods]]-specific items)
+
:* Seasonal [[Foraging|forage]] items, except in [[Winter]] (including non-standard item in each season: [[Morel]]s in [[Spring]]; [[Common Mushroom]]s in [[Summer]]; [[Chanterelle]]s, [[Purple Mushroom]]s, and [[Red Mushroom]]s in [[Fall]])
:* Unique [[Weeds]] that always drops [[Mixed Seeds]]
+
* Unique [[Weeds]] that always drops [[Mixed Seeds]].
 
* Additional cliffs and ponds decrease the overall farming area.
 
* Additional cliffs and ponds decrease the overall farming area.
| [[File:Foraging_Skill_Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
+
| [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
 
|-
 
|-
 
| style="text-align: center;"|[[File:Hilltop_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Hill-top Farm]]
 
| style="text-align: center;"|[[File:Hilltop_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Hill-top Farm]]
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: ''The type of nodes that spawn is relative to the player's Mining level.''
 
: ''The type of nodes that spawn is relative to the player's Mining level.''
 
* Additional cliffs and a stream decrease the overall farming area.
 
* Additional cliffs and a stream decrease the overall farming area.
| [[File:Mining_Skill_Icon.png|24px|link=]] [[Skills#Mining|Mining]]
+
| [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]]
 
|-
 
|-
 
| style="text-align: center;"|[[File:Wilderness_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Wilderness Farm]]
 
| style="text-align: center;"|[[File:Wilderness_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Wilderness Farm]]
 
|
 
|
* [[Monsters]] spawn at night (scales with the player's Combat level).<br>[[Wilderness Golem]]s are unique to this map.
+
* [[Monsters]] spawn at night (scales with the player's Combat level).<br />[[Wilderness Golem]]s are unique to this map.
 
* Additional cliffs and ponds decrease the overall farming area.
 
* Additional cliffs and ponds decrease the overall farming area.
| [[File:Combat_Skill_Icon.png|24px|link=]] [[Skills#Combat|Combat]]
+
| [[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]]
 
|-
 
|-
 
| style="text-align: center;"|[[File:Four_Corners_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Four Corners Farm]]
 
| style="text-align: center;"|[[File:Four_Corners_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Four Corners Farm]]
 
|
 
|
 
* [[Multiplayer]] Focused map
 
* [[Multiplayer]] Focused map
* Has 4 unique areas, forest, standard, lake and hilltop.
+
* Has 4 unique areas, forest, standard, lake and hill-top.
 
| [[Multiplayer]]
 
| [[Multiplayer]]
 +
|-
 +
| style="text-align: center;"|[[File:Beach_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Beach Farm]]
 +
|
 +
* Includes good spots for [[fishing]].
 +
* Fish caught on this map will be [[The Beach|Ocean]] Fish.
 +
* Most of the ground is sand, which cannot be watered by [[Crafting#Sprinklers|sprinklers]].
 +
* [[Supply Crate|Supply crates]] occasionally wash up on shore.
 +
* Beach forage can be found on shores.
 +
|class="no-wrap"|[[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]<br />[[File:Foraging Skill Icon.png|24px|link=]] [[Foraging]]
 +
|-
 +
| style="text-align: center;"|[[File:Meadowlands_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Meadowlands Farm]]
 +
|
 +
* Has a chewy blue grass that [[animals]] love.
 +
* Players start with a [[Coop]] and two [[chicken]]s.
 +
* Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]].
 +
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
|}
 
|}
    
==Farmhouse==
 
==Farmhouse==
 
[[File:House (tier 3).png|thumb|right|180px|A tier 3 House]]
 
[[File:House (tier 3).png|thumb|right|180px|A tier 3 House]]
:''Main page: [[Farmhouse]]''
+
{{main article|Farmhouse}}
The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times, once by paying {{price|10000}} and giving 450 [[Wood]] to [[Robin]], and again by paying {{price|50000}} and giving 150 [[Hardwood]] to [[Robin]]. The final upgrade adds a cellar which can age wine and cheese in [[Cask]]s, it costs {{price|100000}}.  All upgrades takes approximately 2 full days to complete.
+
The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times: once by paying {{price|10000}} and giving 450 [[Wood]] to [[Robin]], and again by paying {{price|65000}} and giving 100 [[Hardwood]] to [[Robin]]. The final upgrade adds a cellar which can age wine and cheese in [[Cask]]s; it costs {{price|100000}}.  All upgrades take approximately 2 full days to complete.
    
===Marriage===
 
===Marriage===
:''Main page: [[Marriage]]''
+
{{main article|Marriage}}
Upon completion of the marriage ceremony, the person that you married will have a portion of their room moved into the right side of your house. However, this requires at least a tier 2 farmhouse.
+
Upon completion of the marriage ceremony, the person whom the player marries will have a portion of their room moved into the right side of their house. However, this requires at least a tier 2 farmhouse.
    
==Shipping Box==
 
==Shipping Box==
:''Main page: [[Shipping]]''
+
{{main article|Shipping}}
 
The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.
 
The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.
 +
 +
==Mailbox==
 +
{{main article|Letters}}
 +
The mailbox is located to the bottom-right corner of the farmhouse. It is used to receive and read incoming [[letters]]. Any unread mail will be indicated by the display of a floating speech bubble containing an envelope icon hovering over the mailbox.
    
==Crops==
 
==Crops==
 
[[File:Scarecrow_Range.png|thumb|right|Visual representation of the protection range of a scarecrow]]
 
[[File:Scarecrow_Range.png|thumb|right|Visual representation of the protection range of a scarecrow]]
:''Main page: [[Crops]]''
+
{{main article|Crops}}
Seeds for crops can be bought from [[Pierre]] in his shop, with his selection correlated to the active season, or obtained from completing [[Community Center]] bundles. However, these seeds can only be planted on the farm or in the [[Greenhouse]]. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately.
+
Seeds for crops can be purchased from [[Pierre]] in his shop, with his selection correlated to the active season, or obtained from completing [[Community Center]] bundles or [[Museum]] rewards. However, these seeds can only be planted on the farm or in the [[Greenhouse]]. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately.
    
===Fruit Trees===
 
===Fruit Trees===
:''Main page: [[Fruit Trees]]''
+
{{main article|Fruit Trees}}
Fruit Tree seeds can be bought from [[Pierre]]'s Shop and occasionally from the [[Travelling Cart]] and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter.
+
Fruit Tree seeds can be purchased from [[Pierre]]'s Shop and occasionally from the [[Traveling Cart]] and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter.
    
===Crows===
 
===Crows===
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==Buildings==
 
==Buildings==
:''Main page: [[Carpenter's Shop]]''
+
{{main article|Carpenter's Shop}}
 
Buildings can be purchased from [[Robin]] in the [[Carpenter's Shop]] at varying prices. Farm buildings are required to house animals. Both coops and barn buildings have upgrades, and the base building must be purchased before the upgrade. Each of these buildings can be built multiple times to support more animals.
 
Buildings can be purchased from [[Robin]] in the [[Carpenter's Shop]] at varying prices. Farm buildings are required to house animals. Both coops and barn buildings have upgrades, and the base building must be purchased before the upgrade. Each of these buildings can be built multiple times to support more animals.
   −
Tip: It's a good idea to build a [[silo]] before purchasing animals to place in farm buildings, so there is a place to store [[Animals#Food|hay]] for them to eat.
+
Tip: It's a good idea to build a [[silo]] before purchasing animals to place in farm buildings, so there is a place to store [[hay]] for them to eat.
    
==Debris==
 
==Debris==
Farm debris is a naturally regenerating element on The Farm. Creating fences and tilling is an effective method of stopping debris from forming in an area again. It is highly recommended that the player does not prevent all debris from forming again. Placing tree seeds in protected areas will cause the tree to not grow in that area.
+
Farm debris is a naturally regenerating element on the Farm. It includes rocks, twigs, and [[weeds]].
 
====Small Plants====
 
====Small Plants====
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
| [[File:Weeds Composite.png]]
 
| [[File:Weeds Composite.png]]
| [[Weed]]
+
| [[Weeds|Weed]]
 
| Any
 
| Any
 
| {{name|Fiber|0-1}} {{name|Mixed Seeds|0-1}}
 
| {{name|Fiber|0-1}} {{name|Mixed Seeds|0-1}}
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====Trees====
 
====Trees====
:''Main page: [[Trees]]''
+
{{main article|Trees}}
 
Apart from [[Fruit Trees]], there are 3 types of [[Trees|common trees]] that grow in Stardew Valley: [[Maple Tree]]s, [[Oak Tree]]s, and [[Pine Tree]]s.
 
Apart from [[Fruit Trees]], there are 3 types of [[Trees|common trees]] that grow in Stardew Valley: [[Maple Tree]]s, [[Oak Tree]]s, and [[Pine Tree]]s.
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|Mature [[Maple Tree]]
 
|Mature [[Maple Tree]]
|{{name|Axe|link=Axes{{!}}Axe}}:
+
|{{name|Axe|link=Axes{{!}}Axe}}
|{{name|Wood|16-31|class=inline}}, {{name|Sap|6|class=inline}}, {{name|Maple Seed|0-2|class=inline}}, {{name|Hardwood|if [[Lumberjack]]|class=inline}}
+
|{{name|Wood|16-31|class=inline}}, {{name|Sap|6|class=inline}}, {{name|Maple Seed|0-2|class=inline}}, {{name|Hardwood|if [[Foraging#Foraging Skill|Lumberjack]]|class=inline}}
 
|Maple seeds spread non-destructively
 
|Maple seeds spread non-destructively
 
|-
 
|-
 
|Mature [[Oak Tree]]
 
|Mature [[Oak Tree]]
 
|{{name|Axe|link=Axes{{!}}Axe}}
 
|{{name|Axe|link=Axes{{!}}Axe}}
|{{name|Wood|16-31|class=inline}}, {{name|Sap|6|class=inline}}, {{name|Acorn|0-2|class=inline}}, {{name|Hardwood|if [[Lumberjack]]|class=inline}}
+
|{{name|Wood|16-31|class=inline}}, {{name|Sap|6|class=inline}}, {{name|Acorn|0-2|class=inline}}, {{name|Hardwood|if [[Foraging#Foraging Skill|Lumberjack]]|class=inline}}
 
|Acorns spread non-destructively
 
|Acorns spread non-destructively
 
|-
 
|-
 
|Mature [[Pine Tree]]
 
|Mature [[Pine Tree]]
 
|{{name|Axe|link=Axes{{!}}Axe}}
 
|{{name|Axe|link=Axes{{!}}Axe}}
|{{name|Wood|16-31|class=inline}}, {{name|Sap|6|class=inline}}, {{name|Pine Cone|0-2|class=inline}}, {{name|Hardwood|if [[Lumberjack]]|class=inline}}
+
|{{name|Wood|16-31|class=inline}}, {{name|Sap|6|class=inline}}, {{name|Pine Cone|0-2|class=inline}}, {{name|Hardwood|if [[Foraging#Foraging Skill|Lumberjack]]|class=inline}}
 
|Pine cones spread non-destructively
 
|Pine cones spread non-destructively
 
|-
 
|-
|[[Trees|Tree Seedling]] (stages 4)
+
|[[Trees|Tree Seedling]] (stage 4)
 
|{{name|Axe|link=Axes{{!}}Axe}}
 
|{{name|Axe|link=Axes{{!}}Axe}}
 
|{{name|Wood|4-5}}
 
|{{name|Wood|4-5}}
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|{{name|Copper Axe|link=Axes{{!}}Copper Axe}}
 
|{{name|Copper Axe|link=Axes{{!}}Copper Axe}}
 
|{{name|Hardwood|2-3|size=24}}
 
|{{name|Hardwood|2-3|size=24}}
|Only on [[Farm Maps|Forest Farm]]
+
|Only on [[Farm Maps|Forest Farm]], [[Farm Maps|Four Corners]] and [[Farm Maps|Beach Farm]]
 
|-
 
|-
 
|[[File:Large Log.png]]
 
|[[File:Large Log.png]]
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====Stone====
 
====Stone====
:''Main page: [[Stone]]''
+
{{main article|Stone}}
 
The farm's rock debris is not a primary way of farming stone (see [[The Mines]]). Stone debris is split into two types, both dropping stone.
 
The farm's rock debris is not a primary way of farming stone (see [[The Mines]]). Stone debris is split into two types, both dropping stone.
 
{| class="wikitable"
 
{| class="wikitable"
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==Unique Areas==
 
==Unique Areas==
 
<div style="margin:5px;margin-top:5px;margin-left:15px;float:right;clear:right;">
 
<div style="margin:5px;margin-top:5px;margin-left:15px;float:right;clear:right;">
{|class=wikitable
+
{|class="wikitable"
 
|[[File:Broken Greenhouse.png|90px]]
 
|[[File:Broken Greenhouse.png|90px]]
 
|[[File:Greenhouse.png|90px]]
 
|[[File:Greenhouse.png|90px]]
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|}  
 
|}  
 
</div>
 
</div>
There are three unique areas on The Farm (not including player placeable buildings, e.g. Barn, The Coop, etc.).  
+
There are three unique areas on The Farm (not including player placeable buildings,''e.g.,'' Barn, The Coop, etc.).  
    
===Greenhouse===
 
===Greenhouse===
:''Main page: [[Greenhouse]]''
+
{{main article|Greenhouse}}
The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the [[Bundles#Pantry|Pantry]] section of the [[Community Center]] will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill your Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse.
+
The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the [[Bundles#Pantry|Pantry]] section of the [[Community Center]] will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill the Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse.
    
===The Cave===
 
===The Cave===
 
[[File:CaveMushrooms.png|right|120px|thumb|Mushroom boxes]]
 
[[File:CaveMushrooms.png|right|120px|thumb|Mushroom boxes]]
:''Main page: [[The Cave]]''
+
{{main article|The Cave}}
Once your total earnings reach {{price|25000}}, [[Demetrius]] meets you at your door the next day. He states that he is working on research and asks if you wouldn't mind if he used your cave. He gives you the option to either have fruit bats in the cave, or to install 6 mushroom boxes. Fruit bats will leave random fruit in the cave overnight, while mushroom boxes will produce one of five different types of mushrooms on a regular basis.
+
Once total earnings reach {{price|25000}}, [[Demetrius]] meets the player at their door the next day. He states that he is working on research and asks if they wouldn't mind if he used their cave. He gives the player the option to either have fruit bats in the cave, or to install 6 mushroom boxes. Fruit bats will leave random fruit in the cave overnight, while the Mushroom Cave has a Dehydrator that drys out mushrooms, and mushroom boxes that will produce one of five different types of mushrooms on a regular basis.
    
===Grandpa's Shrine===
 
===Grandpa's Shrine===
:''See also: [[Grandpa]]''
+
{{main article|Grandpa}}
 
{{Quote|Wait for my return at the dawn of the 3rd year.}}
 
{{Quote|Wait for my return at the dawn of the 3rd year.}}
   −
Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates your performance.
+
Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates the player's performance.
   −
After your third year of being on the farm and his intial evaluation, his shrine will still be active.
+
After their third year of being on the farm and his initial evaluation, if the player got less than four candles, his shrine will still be active.
 
{{Quote| There's a diamond-shaped slot in the shrine... was that always there?}}
 
{{Quote| There's a diamond-shaped slot in the shrine... was that always there?}}
If you place a [[Diamond]] into your Grandpa's Shrine, he will reappear and re-evaluate your farm the next day. He will apologize for being too harsh and promptly give you a new answer if you made some changes. Interacting with the shrine after this event will produce a Statue of Perfection.
+
If the player places a [[Diamond]] into Grandpa's Shrine, he will reappear and re-evaluate the farm the next day. He will apologize for being too harsh and promptly give them a new answer if the player made some changes. Interacting with the shrine after this event will produce a [[Statue Of Perfection]], if all four candles are lit.
 +
 
 +
After achieving [[Perfection]], a stone carving of a [[Stardrop]] will appear above the shrine.
    
==Additional Information==
 
==Additional Information==
 
:[[File:Brown Chicken.png|26px]] ''See: [[Animals]]''
 
:[[File:Brown Chicken.png|26px]] ''See: [[Animals]]''
 
:[[File:Cheese.png|26px]] ''See: [[Artisan Goods]]''
 
:[[File:Cheese.png|26px]] ''See: [[Artisan Goods]]''
 +
==Bugs==
 +
* There is a uncommon chance that when waking up after sleeping in the bed (2nd upgrade), the sleeping sprite will still be active.
    
==History==
 
==History==
{{history|1.0|Introduced.}}
+
{{History|1.0|Introduced.}}
{{history|1.1|Added four new farm maps to character creation, each favoring different [[skills]].}}
+
{{History|1.1|Added four new farm maps to character creation, each favoring different [[skills]].}}
{{history|1.4|Added new multiplayer focused map, four corners farm.}}
+
{{History|1.4|Added new multiplayer focused map: Four Corners Farm.}}
 +
{{History|1.5|Added Beach Farm. Once unlocked, the Greenhouse can now be moved at Robin’s shop. A stone carving of a Stardrop will now appear above Grandpa's Shrine after achieving Perfection.}}
 +
{{History|1.6|Added a new farm type: Meadowlands Farm. The farmhouse and pet bowl can now be moved through Robin's menu.}}
    
{{NavboxLocations}}
 
{{NavboxLocations}}
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[[Category:Locations]]
 
[[Category:Locations]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 +
[[Category:Bugs tested in an unknown version]]
    
[[de:Der Hof]]
 
[[de:Der Hof]]
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