Changes

Jump to navigation Jump to search
m
no edit summary
Line 44: Line 44:     
Without fertilizer, seedlings have a 20% chance each night of growing to the next stage, except at stage 4, where seedlings spend twice as long. The median growth time from seed to maturity is 24 days, although individual tree growth times will vary considerably.  Statistically, 90% of seeds should reach maturity in 38 days (excluding winter), and 99% in 55 days.
 
Without fertilizer, seedlings have a 20% chance each night of growing to the next stage, except at stage 4, where seedlings spend twice as long. The median growth time from seed to maturity is 24 days, although individual tree growth times will vary considerably.  Statistically, 90% of seeds should reach maturity in 38 days (excluding winter), and 99% in 55 days.
 +
 +
Having reached stage 5 maturity, the tree continues growing up to stage 15 with the base change of 20% for the purpose of [[Moss]] growing.
 +
Additionally, if it has a fully grown [[Green Rain Trees#Type_1|Type 1]] or [[Green Rain Trees#Type_2|Type 2]] [[Green Rain Trees| Green Rain tree]] in a 5x5 square centered around itself, it has an additional check of 50% for a growth stage increase after stage 5. <ref name="mossGrowthStage" />.
 +
Collecting [[Moss]] reduces the growth stage to 12 - amount of moss dropped in the stack. <ref name="mossCollectStageReduction" />.
    
===Outside the Farm===
 
===Outside the Farm===
Line 107: Line 111:  
There are three varieties of [[Green Rain Trees]] found spawning naturally during the [[Weather|Green Rain]] weather event, and by planting [[Mossy Seed]]s. They may drop a Mossy Seed when shaken. When chopped with an axe, they drop possible Moss, [[Wood]], [[Sap]], possible Mossy Seeds, and possible [[Hardwood]] (if the player is a [[Foraging#Foraging Skill|Lumberjack]]).
 
There are three varieties of [[Green Rain Trees]] found spawning naturally during the [[Weather|Green Rain]] weather event, and by planting [[Mossy Seed]]s. They may drop a Mossy Seed when shaken. When chopped with an axe, they drop possible Moss, [[Wood]], [[Sap]], possible Mossy Seeds, and possible [[Hardwood]] (if the player is a [[Foraging#Foraging Skill|Lumberjack]]).
   −
'''Type 1'''
+
'''Bushy Green Rain Tree'''
    
Some appear with moss, while others do not. They cannot be [[Tapper|tapped]].
 
Some appear with moss, while others do not. They cannot be [[Tapper|tapped]].
 
{{#lst:Green Rain Trees|greenraintype1}}
 
{{#lst:Green Rain Trees|greenraintype1}}
   −
'''Type 2'''
+
Internally, Bushy Green Rain Tree has an ID of 10.
 +
 
 +
'''Leafy Green Rain Tree'''
    
Some appear with moss, while others do not. They cannot be [[Tapper|tapped]].
 
Some appear with moss, while others do not. They cannot be [[Tapper|tapped]].
 
{{#lst:Green Rain Trees|greenraintype2}}
 
{{#lst:Green Rain Trees|greenraintype2}}
   −
'''Type 3'''
+
Internally, Leafy Green Rain Tree has an ID 11.
 +
 
 +
'''Fern Green Rain Tree'''
    
When chopped down with an axe, they drop [[Fiddlehead Fern]]s. When [[Tapper|tapped]], they yield {{name|Fiddlehead Fern|1|class=inline}} every 2 days (or 1 day with the [[Heavy Tapper]]).
 
When chopped down with an axe, they drop [[Fiddlehead Fern]]s. When [[Tapper|tapped]], they yield {{name|Fiddlehead Fern|1|class=inline}} every 2 days (or 1 day with the [[Heavy Tapper]]).
 
{{#lst:Green Rain Trees|greenraintype3}}
 
{{#lst:Green Rain Trees|greenraintype3}}
 +
 +
Internally, Fern trees have an ID of 12.
    
==References==
 
==References==
Line 130: Line 140:  
     <ref name="fallHazelnut">See <samp>Tree::shake</samp> and <samp>Tree::dayUpdate</samp> in the game code.</ref>
 
     <ref name="fallHazelnut">See <samp>Tree::shake</samp> and <samp>Tree::dayUpdate</samp> in the game code.</ref>
 
     <ref name="treeDropSeed">See <samp>Tree::dayUpdate</samp> in the game code.</ref>
 
     <ref name="treeDropSeed">See <samp>Tree::dayUpdate</samp> in the game code.</ref>
 +
    <ref name="mossGrowthStage">See <samp>Tree::dayUpdate</samp> in the game code.</ref>
 +
    <ref name="mossCollectStageReduction">See <samp>Tree::performToolAction</samp> in the game code.</ref>
 
</references>
 
</references>
   Line 138: Line 150:  
{{History|1.5|Added Mahogany Tree.}}
 
{{History|1.5|Added Mahogany Tree.}}
 
{{History|1.6|Added Mystic Tree and the Green Rain Trees. Fixed tree stumps dropping seeds like full-grown trees. Reading [[Woody's Secret]] has a chance to double wood output from trees.}}
 
{{History|1.6|Added Mystic Tree and the Green Rain Trees. Fixed tree stumps dropping seeds like full-grown trees. Reading [[Woody's Secret]] has a chance to double wood output from trees.}}
 +
{{History|1.6.3|Added extended growth stages explanation to the growth cycle, explanation to growth change after collecting.}}
    
{{NavboxTree}}
 
{{NavboxTree}}
19

edits

Navigation menu