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1 byte added ,  15:32, 20 November 2018
grammar
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'''Placement'''
 
'''Placement'''
   −
The area around a tree can be paved without ill effects, but seeds will not fall tiles paved. Common trees can also be planted next to water and other permanent features of the landscape, next to the greenhouse, or next to tilled soil with crops and still grow to full maturity.
+
The area around a tree can be paved without ill effects, but seeds will not fall on paved tiles. Common trees can also be planted next to water and other permanent features of the landscape, next to the greenhouse, or next to tilled soil with crops and still grow to full maturity.
    
'''Growth Rate'''
 
'''Growth Rate'''
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'''Seeds'''
 
'''Seeds'''
   −
Once fully grown, each tree has a ≈5% chance of producing a seed once per day. Shaking the tree will drop its seed, if it has one.  Trees on [[The Farm|the farm]] that are not shaken will drop their seed anywhere within 3 tiles around the tree (or stump). If a tree is [[Trapper|Tappered]], shaking a tree will not be possible, but they will continue to drop seeds.
+
Once fully grown, each tree has a ≈5% chance of producing a seed once per day. Shaking the tree will drop its seed, if it has one.  Trees on [[The Farm|the farm]] that are not shaken will drop their seed anywhere within 3 tiles around the tree (or stump). If a tree is [[Trapper|Tapped]], shaking a tree will not be possible, but they will continue to drop seeds.
    
'''Lightning'''
 
'''Lightning'''
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