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6 bytes added ,  19:55, 29 May 2022
→‎Growth Cycle: [Last sentence of 1st Paragraph] Reworded for clarity; added proper em dashes for reordered paragraph; added emphasis.
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===Growth Cycle===
 
===Growth Cycle===
Each day, there is a 5% chance that a mature tree will generate a "loose" seed.  This seed will be dropped if the player shakes the tree.  Normally the loose seed matches the mature tree species, with one exception: for the last two weeks of [[Fall]], shaking a Maple Tree produces a [[Hazelnut]] instead of a [[Maple Seed]].<ref name="fallHazelnut" /> Note that [[Foraging#Foraging Skill|Foraging Level 1]] must be reached before any tree seeds become available -- including sleeping overnight and receiving the skill level up notification.
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Each day, there is a 5% chance that a mature tree will generate a "loose" seed.  This seed will be dropped if the player shakes the tree.  Normally the loose seed matches the mature tree species, with one exception: for the last two weeks of [[Fall]], shaking a Maple Tree produces a [[Hazelnut]] instead of a [[Maple Seed]].<ref name="fallHazelnut" /> Note that [[Foraging#Foraging Skill|Foraging Level 1]] must be reached—including sleeping overnight and receiving the skill level up notification—''before'' any tree seeds become available .
    
In addition, mature trees (including stumps) on the farm have a 15% chance each night of trying to spontaneously plant one seed in the ground.<ref name="treeDropSeed" />  One tile is randomly chosen, up to 3 tiles away from the parent tree in any direction.  The seed becomes "planted", creating a new stage 1 tree, only if the tile is a valid location for a new tree. In particular, the chosen tile must be empty; trees will not destroy paths or crops.
 
In addition, mature trees (including stumps) on the farm have a 15% chance each night of trying to spontaneously plant one seed in the ground.<ref name="treeDropSeed" />  One tile is randomly chosen, up to 3 tiles away from the parent tree in any direction.  The seed becomes "planted", creating a new stage 1 tree, only if the tile is a valid location for a new tree. In particular, the chosen tile must be empty; trees will not destroy paths or crops.
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