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66 bytes added ,  16:34, 7 April 2020
direct links, remove bug category since bug was removed
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==Common Trees==
 
==Common Trees==
 
===Harvesting===
 
===Harvesting===
A '''mature tree''' (stage 5) can be shaken for a seed (see [[#Growth Cycle|Growth Cycle]]), [[Tapper|tapped]] for syrup, or felled by chopping it repeatedly with an [[Axe]]. When chopped down, trees always fall left or right on the opposite side from the player (if applicable), and produce wood or seeds in that direction. When chopped from above or below, the tree may fall in either direction. If the tree falls into or near water, the items it drops may disappear into the water.  High [[Magnetism]] is very helpful for quickly collecting the widely-scattered products. The products (not including those from the stump) are:<ref>Tree::extraWoodCalculator(), Tree::tickUpdate()</ref>
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A '''mature tree''' (stage 5) can be shaken for a seed (see [[#Growth Cycle|Growth Cycle]]), [[Tapper|tapped]] for syrup, or felled by chopping it repeatedly with an [[Axes|Axe]]. When chopped down, trees always fall left or right on the opposite side from the player (if applicable), and produce wood or seeds in that direction. When chopped from above or below, the tree may fall in either direction. If the tree falls into or near water, the items it drops may disappear into the water.  High [[Magnetism]] is very helpful for quickly collecting the widely-scattered products. The products (not including those from the stump) are:<ref>Tree::extraWoodCalculator(), Tree::tickUpdate()</ref>
* {{name|Wood|12-16|class=inline}}.  The possible 4 bonus pieces of wood are randomly added, based on [[Luck]] and [[Foraging]] skill.  For players with the [[Forester]] profession, the amounts are 25% larger (i.e., 15-20 pieces).
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* {{name|Wood|12-16|class=inline}}.  The possible 4 bonus pieces of wood are randomly added, based on [[Luck]] and [[Foraging]] skill.  For players with the [[Skills#Foraging|Forester]] profession, the amounts are 25% larger (i.e., 15-20 pieces).
 
* {{name|Sap|5|class=inline}}
 
* {{name|Sap|5|class=inline}}
 
* {{name|Maple Seed|0-2|class=inline}}, {{name|Acorn|0-2|class=inline}}, or {{name|Pine Cone|0-2|class=inline}}, depending on tree species.  These are in addition to the 1 possible [[#Growth Cycle|"loose" seed]] that may fall when shaking the tree.  All seeds are only possible if [[Foraging]] skill is at least 1.
 
* {{name|Maple Seed|0-2|class=inline}}, {{name|Acorn|0-2|class=inline}}, or {{name|Pine Cone|0-2|class=inline}}, depending on tree species.  These are in addition to the 1 possible [[#Growth Cycle|"loose" seed]] that may fall when shaking the tree.  All seeds are only possible if [[Foraging]] skill is at least 1.
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A '''stump''' is left behind after a mature tree is chopped down.  Removing the stump with an [[Axe]] yields:<ref>Tree::extraWoodCalculator(), Tree::performTreeFall()</ref>
 
A '''stump''' is left behind after a mature tree is chopped down.  Removing the stump with an [[Axe]] yields:<ref>Tree::extraWoodCalculator(), Tree::performTreeFall()</ref>
 
* {{name|Wood|4-9|class=inline}}
 
* {{name|Wood|4-9|class=inline}}
** In single-player, 5 is the minimum, plus 4 bonus pieces are randomly added, based on [[Luck]] and [[Foraging]] skill.  For [[Forester]]s, the total amount is 6-11 wood.
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** In single-player, 5 is the minimum, plus 4 bonus pieces are randomly added, based on [[Luck]] and [[Foraging]] skill.  For [[Skills#Foraging|Foresters]], the total amount is 6-11 wood.
** In multiplayer, the amount is fixed at 4 wood (5 for [[Forester]]s)
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** In multiplayer, the amount is fixed at 4 wood (5 for Foresters)
 
* {{name|Sap|1|class=inline}}
 
* {{name|Sap|1|class=inline}}
 
* 1 [[Foraging]] experience point.
 
* 1 [[Foraging]] experience point.
   −
At '''stage 4''', tree seedlings can be chopped down with an [[Axe]].  Products are:<ref>Tree::performBushDestroy()</ref>
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At '''stage 4''', tree seedlings can be chopped down with an [[Axes|Axe]].  Products are:<ref>Tree::performBushDestroy()</ref>
* {{name|Wood|4|class=inline}} (5 for [[Forester]]s)
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* {{name|Wood|4|class=inline}} (5 for [[Skills#Foraging||Forester]]s)
   −
At '''stages 2 and 3''', tree seedlings can be removed using an [[Axe]], [[Hoe]], [[Pickaxe]], [[Scythe]], or [[Weapon]]. Normally, no products are dropped.  The only exception is:<ref>Tree::performSproutDestroy()</ref>
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At '''stages 2 and 3''', tree seedlings can be removed using an [[Axes|Axe]], [[Hoes|Hoe]], [[Pickaxes|Pickaxe]], [[Scythe]], or [[Weapons|Weapon]]. Normally, no products are dropped.  The only exception is:<ref>Tree::performSproutDestroy()</ref>
 
* {{name|Wood|1|class=inline}} may be dropped if an Axe was used.  The percent chance is ten times the player's Foragaging level (i.e., guaranteed at level 10), including [[Buffs]].
 
* {{name|Wood|1|class=inline}} may be dropped if an Axe was used.  The percent chance is ten times the player's Foragaging level (i.e., guaranteed at level 10), including [[Buffs]].
   −
At '''stage 1''', tree seeds can be removed from the ground using an [[Axe]], [[Hoe]], or [[Pickaxe]].  The only product is the seed.
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At '''stage 1''', tree seeds can be removed from the ground using an [[Axes|Axe]], [[Hoes|Hoe]], or [[Pickaxes|Pickaxe]].  The only product is the seed.
    
===Growth Cycle===
 
===Growth Cycle===
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[[Category:Trees]]
 
[[Category:Trees]]
[[Category:Bugs tested in 1.3.36]]
      
[[de:Bäume]]
 
[[de:Bäume]]
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