*Wild Bait does '''not''' give double items, contrary to what the game code suggests. I confirmed it by using a ton of Crab Pots with Wild Bait. Exactly 0 of them gave me double items (probability of happening randomly would be <0.000001). Don't worry, I thought the exact same thing when I saw that code until I tested it in game. Sidenote: I think CA probably intended for that line of code to give players a 25% chance to yield double items, so it's likely just a bug, but what actually happens in the game matters more. | *Wild Bait does '''not''' give double items, contrary to what the game code suggests. I confirmed it by using a ton of Crab Pots with Wild Bait. Exactly 0 of them gave me double items (probability of happening randomly would be <0.000001). Don't worry, I thought the exact same thing when I saw that code until I tested it in game. Sidenote: I think CA probably intended for that line of code to give players a 25% chance to yield double items, so it's likely just a bug, but what actually happens in the game matters more. |