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1,755 bytes added ,  18:32, 5 December 2019
Winter 28
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{{TOC right|noautonum}}
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==1.4.2==
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Stardew Valley 1.4.2 was [https://www.stardewvalley.net/1-4-2-bug-fix-patch-on-pc/ released] on 4 December 2019.
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; Changes
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:* Reverted placement rules introduced in 1.4.1 which prevented players from placing [[flooring]] or [[torch]]es on their spouse's porch tiles. Instead, spouses now ignore flooring and will "pop off" any torches that are placed on those tiles when they move there in the morning.
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; Bug fixes
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:* Fixed the Crane Game crashing when it loads on Mac.
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:* Fixed [[workbench]]es not pulling items from [[chest]]s that are on rugs.
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:* Fixed [[Robin]] staying in bed if she was upgrading certain buildings on game load.
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:* Fixed a bug where buying a [[Magic Rock Candy|magic rock candy]], exiting to title, and then reloading the game would cause the candy to not re-appear in the shop.
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:* Fixed a crash when mashing the dialogue advance buttons while transitioning between maps during an event.
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:* Fixed another way the club smash could cause the player to get "stuck" holding out a weapon.
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:* Fixed some issues where non-user-initiated mouse movements could cause changes in mouse button states to not register.
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:* Fixed a potential soft-lock if you passed out on another player's bed.
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:* Fixed the screen being partially faded out when [[Demetrius]] comes to ask about the farm cave.
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:* Fixed an issue where characters would greet you via speech bubble even if they weren't in the same location (e.g. Elliot welcoming you into his shack even though he's standing at the beach).
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:* Fixed being able to perform certain actions (like using a Return Scepter) during overnight farm events.
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:* Fixed farmers who are knocked out while holding an item not properly showing the knocked-out animation.
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:* Fixed an issue where the tool being upgraded at [[Clint]]'s could be set to an invalid value, causing [[Lewis]] to incorrectly send you a set of tools every night.
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:* Clicking the emoji menu toggle button on gamepad no longer shows the onscreen keyboard.
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:* Adjusted rumble on third-party controllers. This may not fully solve issues on certain third-party controllers, but will at least prevent states where the rumble is stuck on.
    
==1.4.1==
 
==1.4.1==
 
Stardew Valley 1.4.1 (previously known as 1.4.0.1, but renamed for compatibility with SMAPI) was [https://www.stardewvalley.net/1-4-bugfix-patch/ released] on 2 December 2019.
 
Stardew Valley 1.4.1 (previously known as 1.4.0.1, but renamed for compatibility with SMAPI) was [https://www.stardewvalley.net/1-4-bugfix-patch/ released] on 2 December 2019.
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; Bug Fixes:
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; New features
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:* Fixed an issue where farmhand’s separate wallets would be reset to 500g if the host was playing on Mac or Linux
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:* Added Gamepad Mode to the options menu. This has three values: "auto" (default) switches between keyboard/mouse depending on the last input; "force on" forces the game to use gamepad logic, similar to earlier versions of Stardew Valley; and "force off" disables the gamepad and can be used if you only play the game using keyboard/mouse.
:* Fixed the incorrect ordering of NPC gift tastes so now tastes should remain as they were in 1.3.
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:* You can now buy the [[museum]] [[rarecrow]]s from the [[Night Market]] after you've unlocked them.
:* Trash bear no longer appears on festival days, preventing a potential crash.
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:* Some non-spouse NPC's now have custom movie ticket acceptance dialogue (in English only).
:* Fixed an issue where reclaiming the [[Insect Head]], [[Neptune's Glaive|Neptune’s Glaive]], [[Forest Sword]], or [[Carving Knife]] from [[Marlon]] would cause [[Clint]] to appear to be upgrading that weapon. This could cause you to lose a tool if you were already upgrading a tool when this happened.
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; Balance changes
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:* [[Explosive Ammo]] now costs 300g each in the [[Adventurer's Guild]], won't appear until you've unlocked the crafting recipe, and now only explodes with a 2-tile radius instead of 3.
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:* You can now only buy one piece of [[Magic Rock Candy]] per Thursday at the [[Desert Trader]].
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:* [[Iridium Ore]] abundance now increases much more slowly beyond level 100 of the [[Skull Cavern]].
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:* Weapon cooldowns now only happen if game time should pass.
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; Other changes
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:* You can now buy recipes with a full inventory.
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:* [[Penny]]'s 14-heart event no longer removes placed dressers. Furniture that was supposed to be placed in an occupied tile is now added to the same chests Penny puts your objects in.
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:* [[Vincent]] now loves [[snail]]s.
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:* Adjusted shorts easter egg to give precedence to any normal interactions with the NPCs it affects (gifting, completing a quest, etc).
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:* Slightly optimized debris code.
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; Bug fixes
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:* Fixed farmhands' separate wallets resetting to 500g if the host was playing on Linux or Mac.
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:* Fixed the incorrect ordering of NPC gift tastes, so tastes should now match 1.3.
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:* Fixed trash bear appearing on festival days (which could cause a potential crash).
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:* Fixed an issue where reclaiming the [[Insect Head]], [[Neptune's Glaive|Neptune's Glaive]], [[Forest Sword]], or [[Carving Knife]] from [[Marlon]] would cause [[Clint]] to appear to be upgrading that weapon, losing any tool already being upgraded.
 
:* Fixed problem harvesting crops with the [[Golden Scythe|golden scythe]].
 
:* Fixed problem harvesting crops with the [[Golden Scythe|golden scythe]].
:* Fixed bug where you could warp into the sewer on your [[Horse|horse]], causing you to warp into the void.
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:* Fixed being able to warp into the sewer on your [[horse]], causing you to warp into the void.
:* Fixed an issue allowing [[Torch|torches]] and [[Flooring|flooring]] to placed on the spouses’s porch position, preventing them from coming outside.
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:* Fixed an issue allowing [[torch]]es and [[flooring]] to be placed on the spouses's porch position, so they couldn't come outside.
:* The [[Golden Scythe]] should no longer appear on the reaper after you’ve already received it
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:* Fixed the [[Golden Scythe|golden scythe]] still appearing on the reaper after you've already received it.
:* Fixed a minor issue where players who have connected to a game and are creating a character while an [[Achievements|achievement]] triggers would send a message saying - has earned the (Achievement Name)achievement.
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:* Fixed a minor issue where players who have connected to a game and are creating a character while an [[Achievements|achievement]] triggers would send a message saying "- has earned the '(Achievement Name)' achievement."
:* Fixed a hole in the refurbished saloon room, which allowed players to walk out of the map boundaries.
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:* Fixed a hole in the refurbished saloon room, which let players walk out of the map boundaries.
:* Fixed an issue where a farmhand entering a freshly built [[Cabin|cabin]] could cause the farmhand that owns it to spawn in in the upper left corner of the main farmer’s farmhouse.
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:* Fixed an issue where a farmhand entering a freshly built [[cabin]] could cause the farmhand that owns it to spawn in the upper-left corner of the main farmer's farmhouse.
:* Fixed [[Fish Pond|fishpond]] silhouettes being incorrect after clearing the pond in multiplayer.
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:* Fixed [[Fish Pond|fish pond]] silhouettes being incorrect after clearing the pond in multiplayer.
:* Fixed a typo causing plant [[Seed|seeds]] being removed from the inventory when unsuccessfully attempting to plant them outside of the farm.
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:* Fixed a typo causing plant [[seed]]s being removed from the inventory when unsuccessfully attempting to plant them outside of the farm.
:* Pre-1.4 Untyped “[[Honey]]items that were misnamed “Wild Honey” are now just converted to “Wild Honey” that stacks with other “Wild Honey” items.
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:* Fixed pre-1.4 untyped "[[Honey]]" items that were misnamed "Wild Honey"; they're now just converted to "Wild Honey" that stacks with other "Wild Honey" items.
:* Fixed a crash that could occur when [[Tree Fertilizer]] recipe is added to a save that already has it.
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:* Fixed a crash when [[Tree Fertilizer]] recipe is added to a save that already has it.
:* Fixed the dove subplot enemy from leaving visual trails on the host’s machine regardless of the location they were in.
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:* Fixed the dove subplot enemy leaving visual trails on the host's machine regardless of the location they were in.
:* Corrected the fix for the [[Stardew Valley Fair]] festival’s petting zoo area appearing incorrectly if certain post-game conditions had been unlocked.
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:* Fixed non-synchronization of items recovered from [[Marlon]] at the [[Adventurer's Guild]].
:* Added a graceful fail state to the function that gets a [[Wedding|wedding]] for the day in case there’s a completely invalid farmer ID in the farmers list (potentially from a removed cabin).
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:* Fixed the display name of [[Flounder]] in Russian being the same as [[Halibut]].
:* Players that could have missed increases to their max health, crafting recipes due to skipping combat skill levels will now earn them on level load.
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:* Fixed a botched after-movie dialogue from [[Evelyn]].
:* Adjusted shorts easter egg to give precedence to any normal interactions with the NPCs it affects (gifting, completing a quest, etc.).
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:* Slightly optimized debris code.
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:* Pending level ups are now removed from characters as they are applied, instead of all at once at the end of the night. This makes it so that a character who gets disconnected/crashes during a level up will now be able to re-apply their level ups the next time they are connected.
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:* Fixed non-synchronization of items recovered from [[Marlon]] at the [[Adventurer's Guild|Adventurer’s Guild]].
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:* Changed the display name of [[Flounder]] in Russian, so that it is distinct from [[Halibut]].
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:* Weapon cooldowns now only happen if game time should pass.
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:* Adjusted the requirements to be able to respec a skill at the [[Statue of Uncertainty]] to allow users who have “missed levels” to reclaim their missed perks levels using it.
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:* Fixed a botched after-movie dialogue from [[Evelyn]]
   
:* Fixed the direction of the fold on the Gi clothing items.
 
:* Fixed the direction of the fold on the Gi clothing items.
:* Fixed [[Tea Sapling]]s not being placeable on certain tiles on the farm.
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:* Fixed [[Tea Sapling|tea saplings]] not being placeable on certain tiles on the farm.
 
:* Fixed a crash when checking the calendar while engaged to another farmer that is currently disconnected from the game.
 
:* Fixed a crash when checking the calendar while engaged to another farmer that is currently disconnected from the game.
:* Fixed problem where you could soft-lock a shop menu in an edge case scenario. You can also now buy recipes with a full inventory.
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:* Fixed problem where you could soft-lock a shop menu in an edge case scenario.
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:* Controller fixes:
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:** Fixed some inconsistencies with cursor placement when item stowing is on.
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:** Fixed an issue where using the trigger buttons to swap pages in the Junimo Bundle menu while holding an item would cause it to be lost.
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:** Fixed an issue in the quest log where if you moved the cursor right from the "back" button when viewing a quest description on the second or higher page of the quest log, the cursor would move to an invalid position.
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:** Highlighting a dropdown menu option in the options screen on the controller now snaps to the drop down button, no longer obscuring the text.
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:** When a dialogue question is asked, the first selectable option is now selected by default in controller mode, regardless of whether the controller-style menus option is enabled.
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:* Corrected the fix for the [[Stardew Valley Fair]] festival's petting zoo area appearing incorrectly if certain post-game conditions had been unlocked.
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:* Added a graceful fail state to the function that gets a [[wedding]] for the day in case there's a completely invalid farmer ID in the farmers list (potentially from a removed cabin).
 +
:* Players that could have missed increases to their max health, crafting recipes due to skipping combat skill levels will now earn them on level load.
 +
:* Pending level-ups are now removed from characters as they are applied, instead of all at once at the end of the night. That ensures that a character who gets disconnected/crashes during a level-up can now reapply their level-ups the next time they are connected.
 +
:* Adjusted the requirements to be able to respec a skill at the [[Statue of Uncertainty]] to allow users who have "missed levels" to reclaim their missed perks levels using it.
 
:* Potential fix for switching over to the [[Scythe|scythe]] after using the club slam repeat quirk causing the next used tool to soft-lock the player in place.
 
:* Potential fix for switching over to the [[Scythe|scythe]] after using the club slam repeat quirk causing the next used tool to soft-lock the player in place.
:* CONTROLLER: Fixed some inconsistencies with cursor placement when item stowing is on.
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:* CONTROLLER: Fixed an issue where using the Trigger buttons to swap pages in the Junimo Bundle menu while holding an item would cause it to be lost.
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:* CONTROLLER: Highlighting a dropdown menu option in the options screen on the controller now snaps to the drop down button, no longer obscuring the text.
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:* CONTROLLER: When a dialogue question is asked, the first selectable option is now selected by default on controller mode, regardless of whether or not the Controller style menus option is enabled.
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:* CONTROLLER: Fixed an issue in the quest log where if you moved the cursor right from the “back” button when viewing a quest description on the second or higher page of the quest log, the cursor would move to an invalid position.
   
:* Fixed various typos.
 
:* Fixed various typos.
:* MODDING: Added in a null check to loadDataToLocations as a courtesy to people with residual mod data in their save file
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:* Fixed crash if a location no longer exists in the game, for players with residual mod data in their save file.
:* MODDING: Fixed the /friendAll debug command granting friendships to NPCs that aren’t friendable, which could possibly cause issues on any game mechanics that randomly select a friend (daily quests)
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:* Fixed the <tt>/friendAll</tt> debug command granting friendships to NPCs that aren't friendable, which could possibly cause issues on any game mechanics that randomly select a friend (e.g. daily quests).
 
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; New Features:
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:* Added a new Gamepad Mode selection to the options menu. The default setting (“Auto”) will automatically switch between keyboard and mouse controls depending on the last used input. “Force on” forces the game to use gamepad logic, similar to earlier versions of Stardew Valley. “Force off” disables the gamepad and should be used if you only play the game using a keyboard and mouse.
  −
:* You can now purchase the [[Museum|museum]] [[Rarecrow|rarecrow]]s from the [[Night Market|night market]] after you’ve unlocked them.
  −
:* Some non-spouse NPC’s now have custom movie ticket acceptance dialogue (english only)
  −
 
  −
; Gameplay changes
  −
 
  −
:* [[Penny]]’s 14-heart event will no longer remove any placed dressers. They will remain in place, and any furniture that was supposed to be placed in any occupied tiles will now be added to the same chests Penny puts your objects in.
  −
:* [[Explosive Ammo]] now costs 300g/each in the [[Adventurer's Guild]], won’t appear until you’ve unlocked the crafting recipe, and now only explodes with a 2 tile radius instead of 3.
  −
:* You can now only buy one piece of [[Magic Rock Candy]] per Thursday at the [[Desert Trader]].
  −
:* [[Iridium Ore]] abundance now increases much more slowly beyond level 100 of the [[Skull Cavern]].
  −
:* [[Vincent]] now loves [[Snail]]s.
      
==1.4==
 
==1.4==
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:** [[Unmilled Rice|Rice crop]];
 
:** [[Unmilled Rice|Rice crop]];
 
:** [[Seafoam Pudding]] (fishing level 9 cooking recipe);
 
:** [[Seafoam Pudding]] (fishing level 9 cooking recipe);
:** [[Shrimp Cocktail]] (recipe learned from the Queen of Sauce episode on Winter 25 Y2);
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:** [[Shrimp Cocktail]] (recipe learned from the Queen of Sauce episode on Winter 28 Y2);
 
:** [[Squid Ink]];
 
:** [[Squid Ink]];
 
:** Sunflower [[Honey]] (produced by beehouses);
 
:** Sunflower [[Honey]] (produced by beehouses);
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