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→‎1.6.3: + changes for mod authors
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==1.6.3==
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Stardew Valley 1.6.2 was [https://store.steampowered.com/news/app/413150/view/4206998459074597475 released] on 27 March 2024.
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; New content & features
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:* You can now access [[Blacksmith|Clint's shop and geode service]] while your tool is being upgraded.
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:* Added [[Krobus Portrait|Krobus portrait]].
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:* Added [[Minecart|mine cart shortcut]] to year 1 [[Spirit's Eve]] festival.
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:* You can now paint the new cabins (at third upgrade level).
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; Balance changes
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:* Increased [[raccoon]] bug meat and bat wing request amount.
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:* Harvesting [[moss]] now grants 1 foraging exp per moss.
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:* The Infinite Power achievement is now more generous with how it activates, allowing pre-1.6 saves to trigger the achievement.
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:* You now have to collect (not just donate) the four prismatic shards for the [[Quests#List of Mr. Qi's Special Orders|"Four Precious Stones" Qi quest]].
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:* The Junimo Kart Qi quest now rewards 20 [[Qi Gem|Qi gems]] (up from 10).
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:* Adult mossy green rain trees boost the moss growth rate of nearby trees.
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:* Moss now grows more slowly on sunny summer days, and recovers more slowly after harvest.
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:* Reduced meteorite prismatic shard chance (100% -> 25%).
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:* [[Ancient Seed|Ancient seed]] packets can no longer be sold at the [[Traveling Cart|traveling cart]].
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; Quality of life changes
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:* Waterfall and some other ambient positional sounds now fade out more smoothly.
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:* If you don't have a pet in year two, you can now start adopting them from Marnie's shop.
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; Bug fixes
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:* Added the new cabin styles to the multiplayer starter layouts.
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:* Starter cabins now appear in the actual order intended.
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:* If a journal quest title is too wide, the clock icon and the rest of the text will be shifted down to make room.
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:* You can now press the Escape or menu button to "go back" on a shipping menu category page.
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:* Made berry bush state consistent overnight and on load (both at 20% plus a small new random bonus chance).
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:* Minor graphical fixes.
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:* Fixed several translation errors and missing translations.
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:* Fixed large character sprites having a visual glitch (e.g. bear, island frog, or Clint when hammering).
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:* Fixed a visual error in the shop menu if an item's name was longer than the width of the menu.
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:* Fixed a crash related to the new festival.
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:* Fixed a bug that caused excess trash to be fished.
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:* Fixed bug preventing Emily's 10-heart mail and event from triggering.
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:* Fixed graphics issues with the shipping menu.
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:* Fixed several more cases of out-of-bounds spawning.
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; Changes for mod authors
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:* Fixed items able to have a null <samp>Name</samp> or <samp>DisplayName</samp> in 1.6. They now default to the qualified item ID and "''Unnamed Item (<id>)''" respectively.
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:* The <code>${...}$</code> gender-switch syntax now works in events.
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:* The <samp>character.EventActor</samp> flag is now synced in multiplayer.
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:* Added paint masks for the new cabins style.
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:* The <samp>debug whereis</samp> command now lists event actors too.
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:* Fixed pet license name delimiter conflicting with unique string ID format.
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:* Fixed NPC duplication bug with movie theater.
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:* Fixed fruit trees above growth stage 4 no longer producing fruit.
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:* Fixed current location's building interiors not being actively synced.
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:* Fixed error processing a machine with no <samp>Data/Machines</samp> entry.
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:* Fixed broken fruit tree sprite if it's synced from another player and has a custom texture in <samp>Data/FruitTrees</samp>.
    
==1.6.2==
 
==1.6.2==
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