Changes

→‎1.6.6: fixed several typos and grammar consistency
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{{TOC right|noautonum}}
 
{{TOC right|noautonum}}
 +
 +
==1.6.8==
 +
Stardew Valley 1.6.8 was [https://store.steampowered.com/news/app/413150/view/4175475797747007861 released] on 28 April 2024.
 +
 +
; Bug fixes
 +
:* Fixes a game-breaking crash introduced in 1.6.7 where the game would crash if NPC's reach the island resort changing room.
 +
 +
==1.6.7==
 +
Stardew Valley 1.6.7 was [https://store.steampowered.com/news/app/413150/view/4175475797747007861 released] on 27 April 2024.
 +
 +
; Bug fixes
 +
:* Fixes a bug preventing players from giving Pierre the Missing Stock List
 +
:* Fixed some machines and desert festival logic not working for Linux/MacOS players using the compatibility branch.
 +
 +
==1.6.6==
 +
Stardew Valley 1.6.6 was [https://store.steampowered.com/news/app/413150/view/4175475797742551480 released] on 26 April 2024.
 +
 +
; Balance and Gameplay changes:
 +
:* Bee houses now work with flowers in garden pots
 +
:* “Minecart depot” alternative layout now only appears in the upper or lava mine areas
 +
:* You can now turn the gold clock on or off
 +
:* Added coal -> mahogany seed trade at raccoons
 +
:* 50% mastery XP now only applies to farming, as originally intended
 +
 +
; Translation changes:
 +
:* Reverted Chinese text to 1.6.3
 +
:* Reverted Chinese default font to the original
 +
:* Added an option to use the smooth font introduced in 1.6.4
 +
:* Added a dialogue font size slider for Chinese
 +
:* Added complete Russian translated movie & desert festival sprites
 +
:* Added option for Russian to use the “old” font
 +
 +
; Bug fixes:
 +
:* Fixed a case where Mr. Raccoon could disappear during the raccoon cutscene in multiplayer
 +
:* Fixed being able to trash Pierre’s Missing Stocklist, or give it away at the Feast of the Winter Star
 +
:* Fixed being able to give a wilted bouquet to your spouse
 +
:* Fixed issue causing only 1 omni geode to be produced from the skull cavern chest
 +
:* Fixed crash when a save contains some invalid animal home data
 +
:* Fixed a crash when talking to Penny in French
 +
:* Fixed a malformed Willy farm event in German
 +
:* Fixed an incorrectly blocking map tile in the Forest Farm map
 +
:* Fixed some machines and some desert festival logic not working for Linux/macOS players using the compatibility branch
 +
:* Fixed a case where an area was inaccessible in the volcano dungeon
 +
:* Fixed sewer event in German
 +
:* Fixed cases where you’d see Mayor Lewis’ giftbox note again when collecting 15 parsnips from a different chest
 +
:* Fixed Emily's makeover event from being hard to skip
 +
:* Fixed Calico Egg Rating prize edge cases for farmhands
 +
:* Fixed prismatic hat effects not working in French
 +
:* Fixed being able to “advance” the ready check menu by pressing Y, which lead to many issues
 +
:* Fixed island outfits not being loaded for farmhands
 +
:* Minor optimizations
 +
 +
; Fixes for modded players:
 +
:* Fixed error showing non-flavored roe items
 +
:* Fixed error if a mod sets an NPC’s ‘friends and family’ data to null
 +
:* Fixed error when loading a save containing enchanted weapons whose ID changed or data was removed
 +
:* Fixed soft lock when watching weather TV channel if tomorrow’s weather is custom
 +
:* Fixed temporary maps that aren’t part of a location not using seasonal tilesheets
 +
:* Fixed summit cutscene showing custom fish with wrong sprites
 +
 +
; Changes for mod authors:
 +
:* In <samp>Data/Objects</samp>, added two new fields: <samp>CanBeGivenAsGift</samp> and <samp>CanBeTrashed</samp>. Setting <samp>CanBeGivenAsGift: false</samp> adds the <samp>not_giftable</samp> context tag automatically
 +
 +
==1.6.5==
 +
Stardew Valley 1.6.5 was [https://store.steampowered.com/news/app/413150/view/4176601063666391194 released] on 20 April 2024.
 +
 +
; Bug fixes
 +
:* Fixed crash when loading dark mine levels in some cases.
 +
:* Broken villager NPCs (usually due to a removed mod) are now deleted on load. They'll respawn when they're re-added to the data.
 +
 +
==1.6.4==
 +
Stardew Valley 1.6.4 was [https://store.steampowered.com/news/app/413150/view/4176601063663111285 released] on 18 April 2024. A hotfix was applied on 19 April 2024.
 +
 +
; New content & features
 +
:* Added 20 new 'alternate' mine layouts, which can start appearing after reaching the bottom of the mines.
 +
:* Added 20 new volcano mines layouts, which can appear after you've unlocked the shortcut between the caldera and the volcano entrance.
 +
:* Added fish frenzies.
 +
:* Added a special cutscene after you've helped your new neighbors grow their family to the max.
 +
:* Added 4 new fairy styles.
 +
:* You can now place 8 additional non-fish items into fish tanks.
 +
:* Raccoon shop now includes a trade for mystery boxes and golden mystery boxes.
 +
:* Vinegar can now be poured onto trees to stop them from ever growing moss.
 +
:* Shaving enchantment now causes tree-specific drops (fern → fiddlehead fern, mushroom → red mushroom, mahogany → hardwood).
 +
 +
; Visual improvements
 +
:* Qi club coins now show up in the shop menu.
 +
:* Various map edits and fixes.
 +
:* Removed Maru's glasses from all beach portraits for consistency.
 +
 +
; Translation changes
 +
:* Many edits and improvements to the Chinese version.
 +
:* Edits to the Russian, Portuguese, Hungarian, Turkish, and Korean translations.
 +
:* Changed the Chinese fonts to make them more appealing and readable.
 +
:* Changed Hungarian number spacing character from a comma to a period.
 +
:* Some improvements to Russian font.
 +
 +
; Balance changes
 +
:* When you load a save, you'll now unlock missed Steam achievements if needed (e.g. achievements gained while playing offline).
 +
:* Added mini-shipping bin as an expensive Qi gem shop purchase.
 +
:* Added more variety, and improvements, to Skull Cave treasure chests.
 +
:* Life elixirs now only restores health, and energy tonics now only restore energy.
 +
:* Wild seed spots are now rarer, but yield more seeds.
 +
:* Doubled the Iridium Golem's chance to drop iridium.
 +
:* The monsters in the volcano entry level are now randomized each day.
 +
:* Using a treasure totem indoors no longer works.
 +
:* Going down a level in the mines now makes you invulnerable for 1 second.
 +
:* Increased raccoon mystery box reward from 4 to 5.
 +
:* Farming experience now contributes to mastery experience at a 50% rate.
 +
:* Ice orb will no longer freeze a spider while it is in the air jumping.
 +
:* Removed red snapper from winter fishing quest pool, and sardines from the summer quest pool.
 +
:* You will no longer get calico rating points from going down the normal mines.
 +
:* Golden mystery boxes now have a small chance to yield an auto petter.
 +
:* Slightly reduced chance to find mystery boxes.
 +
:* Mine barrels and coal carts will now "refresh" at the start of each year.
 +
:* The order of mystery box rewards is now randomized per-player instead of per-save.
 +
 +
; Quality of life changes
 +
:* Added a 1.2-second delay after dropping an item, before it's picked back up by the same player.
 +
:* Napalm rings are now non-destructive on the farm and inside the slime hutch (i.e. the explosion will only damage monsters).
 +
:* Added ctrl + right-click as an alternate toolbar drop hotkey.
 +
:* Receiving a "special notification" (e.g. first geode message) will no longer cancel out player actions such as eating or warping.
 +
:* Flopping fish no longer fall back into fish ponds.
 +
:* Crab pots now have a short time period after harvesting from them during which they can't be removed (750ms).
 +
:* The Junimo bundle menu now only highlights items that can actually be placed in the selected bundle.
 +
 +
; Other changes
 +
:* Minor optimizations.
 +
:* Added two inappropriate names to the list to exclude from the name generator.
 +
:* You can no longer give gifts to NPC's during green rain year 1 (prevents incongruous attitudes). This also prevents a portrait issue with Demetrius.
 +
 +
; Gameplay fixes
 +
:* Fishing splash zones and ore pan points are now removed overnight.
 +
:* The prize ticket machine now consumes your ticket when you get the reward, rather than when you first press the button.
 +
:* For the purposes of perfection, the level 100 stardrop now has a more robust way to check if it's been acquired. This solves a problem where the flag for eating the lvl 100 stardrop could be missing.
 +
:* Fixed Monster Compendium not actually doubling all loot.
 +
:* Fixed geodes no longer dropping on the farm in normal circumstances.
 +
:* Fixed rare crash when spawning items overnight.
 +
:* Fixed crash when a certain mine level is chosen (<samp>_dark_dark</samp> crash).
 +
:* Fixed player colliding with stuff during event cutscenes.
 +
:* Fixed pre-1.6 forged weapons having reduced stats.
 +
:* Fixed not being able to put a torch on the sprinkler you get as a CC reward.
 +
:* Fixed disappearing pets bug.
 +
:* Fixed various bugs/crashes related to building a cabin.
 +
:* Fixed wild seeds in garden pots putting their final crop in the top-left corner of the map instead of the pot.
 +
:* Fixed "lost and found" chests (from night market and elsewhere) not working anymore in 1.6.
 +
:* Fixed a duplication bug with the "lost and found" chests.
 +
:* Fixed slime hutch floors reverting to the default after reloading a game.
 +
:* Fixed malformed casino shop red fireworks ID.
 +
:* Fixed pet adoption catch-all case only working with the animal catalogue, and only applying in year 2 specifically, rather than for any year 2 or beyond.
 +
:* Fixed 'use legacy randomization' option applied inconsistently when loading a save, which caused weird issues like broken green rain days.
 +
:* Fixed the case where you could permanently miss the ancient seed recipe if you grabbed the ancient seed packet but not the associated recipe, and then closed the museum rewards menu. Missing recipes will also be restored upon loading a file.
 +
:* Fixed issue with duplicated animals & building interiors from pre ~1.3 saves.
 +
:* Fixed end tables not being rotateable.
 +
:* Fixed an issue where empty barns/coops could not be removed by Robin on old saves.
 +
:* Fixed slime egg incubators letting you reclaim the egg before it hatches.
 +
:* Fixed farmhouse placement bounds to match the object placement restrictions around it.
 +
 +
; Multiplayer fixes
 +
:* Synced some NPC Gift data in other languages.
 +
:* Fixed fireworks (and possibly other sprites) drawing behind stuff in multiplayer.
 +
:* Fixed "Build a Silo" quest not being completed for farmhands.
 +
:* Fixed Raccoon quest not being removed for all players.
 +
:* Fixed double trinket issue when a farmhand disconnects/reconnects.
 +
:* Fixed double and/or missing derby participants sprite issue in multiplayer.
 +
 +
; Display text and localization fixes
 +
:* Many edits and fixes in translation text.
 +
:* Fixed a text parsing error for Asian languages which caused them to incorrectly wrap in some cases.
 +
:* Fixed spacing issues in Asian languages.
 +
:* Fixed several localization issues (day time money box extra space in Chinese, missing Elliott sentence opener, Fizz name untranslated, birthday string de-hardcoded, etc).
 +
:* Fixed Russian line break issue.
 +
:* Fixed an issue with the perfection tracker display in Chinese, Korean, and Japanese.
 +
:* Fixed events not consistently handling gender-dependent text.
 +
 +
; Cosmetic fixes
 +
:* Adjusted basic object layer depth anchor point so it's more centered rather than on the bottom.
 +
:* Placeable grass now offsets vertically a little if it would clip through a front-layer tile.
 +
:* Fixed seasonal world map not working for non-English players.
 +
:* Fixed flying monsters not being draw above things on the farm & volcano.
 +
:* Fixed reward icon in completed quest menu being visually offset.
 +
:* Fixed george's TV clipping with farmer during green rain.
 +
:* Fixed movies not showing layered sprites (e.g. the eyeball in Mysterium).
 +
:* Fixed Qi club coins drawn below the lightmap.
 +
:* Fixed Qi coin overlay drawn during minigames.
 +
:* Fixed crane game audio not stopping when the game is forcefully closed.
 +
:* Fixed some tooltip padding issues.
 +
:* Fixed movie theater display issues on the world map.
 +
:* Fixed repeated dialogue selection sound if a control was plugged in but you are using a mouse.
 +
:* Fixed quest reward icon input offset issue.
 +
:* Fixed Joja Warehouse roof drawing above the weather (and possibly other similar cases).
 +
:* Fixed various map tile issues.
 +
:* Fixed a visual issue with a shadow in the farm house.
 +
:* Fixed able to swap two chests of the same type.
 +
:* Fixed machines sometimes wobbling when they're not processing anything.
 +
 +
; Changes for modded players
 +
:* Improved debug commands:
 +
:** Added debug commands to change pet types/breeds, to allow migrating older saves (<samp>setPreferredPet</samp> and <samp>changePet</samp>). This replaces the former <samp>toggleCatPerson</samp> command.
 +
:** The <samp>filterLoadMenu <search></samp> command now keeps the original save slot numbers.
 +
:** Combined <samp>removeNpc</samp> and <samp>killNpc</samp> commands. The unified command removes all instances of an NPC, to help fix duplicate NPCs.
 +
 +
; Changes for mod authors
 +
:* C# mods can now hide specific animals from the animal social menu (e.g. animals owned by NPCs) via the <samp>FarmAnimal.hideFromAnimalSocialMenu</samp> field.
 +
:* In <samp>Data/Buildings</samp>, you can now add furniture via <samp>IndoorItems</samp>.
 +
:* In <samp>Data/FarmAnimals</samp>, added fields to set the sleep sprite and whether they eat golden crackers.
 +
:* In <samp>Data/Locations</samp>, added fields to set effect of fish-specific bait and whether fish can be caught using a training rod.
 +
:* In <samp>Data/Machines</samp>, added option to only let the machine complete overnight.
 +
:* In <samp>Data/Powers</samp>, added <samp>CustomFields</samp> field.
 +
:* Added missing <samp>Id</samp> fields in <samp>Data/FarmAnimals</samp> and <samp>Data/Pets</samp>.
 +
:* Added a warning when a farm animal's spritesheet size is invalid, which would previously lead to the animal silently freezing.
 +
:* You can now use tokenizable strings in event scripts and dialogue text.
 +
:* De-hardcoded forest waterfall fish into <samp>Data/Locations</samp>.
 +
 +
; Fixes for modded players
 +
:* Fixed some wallpapers and flooring not appearing in mod item lists.
 +
:* Fixed pre-1.6 farm maps having broken warps to the bus stop.
 +
:* Fixed errors and crashes due to mods adding items without a name.
 +
:* Fixed softlock when a warp leads to an invalid location.
 +
:* Fixed crash when playing events that use the <samp>replaceWithClones</samp> command.
 +
:* Fixed crash if an NPC has invalid temporary dialogue.
 +
:* Fixed world map showing a glitched texture for custom farm types which don't override it.
 +
:* Fixed another case of NPC duplication involving the movie theater.
 +
:* Fixed crash when loading a save if a farm Junimo wasn't properly removed before saving.
 +
:* Fixed crash if the lost & found contains null items.
 +
:* Fixed disconnect for Steam players when using mods that send messages before a farmhand has been approved.
 +
:* Fixed crash on save if shipping bin has empty slots.
 +
:* Fixed riding the bus to the desert instantly warping you back if mods added warps on the desert road.
 +
:* Fix multiplayer crash if some players don't have the same NPC textures.
 +
 +
; Fixes for mod authors
 +
:* Fixed farmhands' cellars not applying cellar data from <samp>Data/Locations</samp>.
 +
:* Fixed crash if a farm animal has no entry in <samp>Data/FarmAnimals</samp>.
 +
:* Fixed festivals ignoring year suffixes for <samp><setup>_additionalCharacters</samp> and <samp>name</samp> fields.
 +
:* Fixed issues with farm animals which have a custom home building.
 +
:* Fixed hardcoded assumptions about farm animal spritesheets which could cause counter-intuitive behavior with custom animals.
 +
 +
{{version history hotfixes|content=&#32;
 +
; 19 April 2024 "hotfix #1" ([https://store.steampowered.com/news/app/413150/view/4176601063665061439?l=english Steam announcement])
 +
 +
:* Fixes issue when dropping a big chest into a small chest
 +
:* Quarry mine level can no longer be an alternate layout
 +
:* Prevents the player from running through barriers in certain transit cutscenes
 +
:* Mine levels 45 and 85 are now also refreshed at the beginning of the year
 +
}}
    
==1.6.3==
 
==1.6.3==
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:* You can now access [[Blacksmith|Clint's shop and geode service]] while your tool is being upgraded.
 
:* You can now access [[Blacksmith|Clint's shop and geode service]] while your tool is being upgraded.
 
:* Added [[Krobus Portrait|Krobus portrait]].
 
:* Added [[Krobus Portrait|Krobus portrait]].
:* Added [[Minecart|mine cart shortcut]] to year 1 [[Spirit's Eve]] festival.
+
:* Added [[Minecart|minecart shortcut]] to year 1 [[Spirit's Eve]] festival.
 
:* You can now paint the new cabins (at third upgrade level).
 
:* You can now paint the new cabins (at third upgrade level).
   Line 24: Line 268:  
:* Moss now grows more slowly on sunny summer days, and recovers more slowly after harvest.
 
:* Moss now grows more slowly on sunny summer days, and recovers more slowly after harvest.
 
:* Reduced meteorite prismatic shard chance (100% -> 25%).
 
:* Reduced meteorite prismatic shard chance (100% -> 25%).
:* [[Ancient Seed|Ancient seed]] packets can no longer be sold at the [[Traveling Cart|traveling cart]].
+
:* [[Ancient Seeds|Ancient seed]] packets can no longer be sold at the [[Traveling Cart|traveling cart]].
    
; Quality of life changes
 
; Quality of life changes
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:* Made berry bush state consistent overnight and on load (both at 20% plus a small new random bonus chance).
 
:* Made berry bush state consistent overnight and on load (both at 20% plus a small new random bonus chance).
 
:* Minor graphical fixes.
 
:* Minor graphical fixes.
 +
:* Fixed glitch where farming speed is changed depending on the player's direction.
 
:* Fixed several translation errors and missing translations.
 
:* Fixed several translation errors and missing translations.
 
:* Fixed large character sprites having a visual glitch (e.g. bear, island frog, or Clint when hammering).
 
:* Fixed large character sprites having a visual glitch (e.g. bear, island frog, or Clint when hammering).
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; Bug fixes
 
; Bug fixes
 +
 +
:* Improved cases where the quest title could go off the edge of the quest log.
 +
:* Fixed botched German egg quest text (for new players going forward).
 +
:* Fixed animal page crash when clicking on the scroll bar when there are a low number of animals.
 +
:* Fixed Junimo harvester in save crash.
 +
:* Fixed Meadowlands farm quest persisting if the farm icon was selected, but then another farm was started.
 +
:* Fixed the telephone Robin house upgrade question being malformed.
 +
:* Fixed eyebrow accessory looking weird when fishing.
 +
:* Fixed errors due to clipboard being set to a null string.
 +
:* Fixed crash when farmhand reconnects to town during green rain (and potentially other related crashes).
 +
:* Fixed several map tile issues and places where forage could spawn out of bounds.
    
==1.6==
 
==1.6==
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:** [[Sea Jelly]], [[River Jelly]], and [[Cave Jelly]], a new item that you can fish.
 
:** [[Sea Jelly]], [[River Jelly]], and [[Cave Jelly]], a new item that you can fish.
 
:** 7 [[Trinkets]], which grant powers related to combat.
 
:** 7 [[Trinkets]], which grant powers related to combat.
:** Red, Purple, and Green [[Fireworks]].
+
:** Red, Purple, and Green Fireworks.
 
:** [[Stardrop Tea]], which makes an excellent gift for anyone.
 
:** [[Stardrop Tea]], which makes an excellent gift for anyone.
 
:** 25 new hats.
 
:** 25 new hats.
Line 1,030: Line 1,286:  
:** [[Magma Sparker|magma sparker]];
 
:** [[Magma Sparker|magma sparker]];
 
:** [[Magma Duggy|magma duggy]];
 
:** [[Magma Duggy|magma duggy]];
 +
:** spiker;
 
:** [[Stick Bug|stick bug]];
 
:** [[Stick Bug|stick bug]];
 
:** [[Slimes|tiger slime]].
 
:** [[Slimes|tiger slime]].
* Added new cosmetic critters: crabs, caldera monkeys, overhead parrots, and tropical butterflies.
+
* Added new cosmetic critters: crabs, caldera monkeys, overhead parrots, marsupial, and tropical butterflies.
 
* Added new [[Island Obelisk|island obelisk]] building.
 
* Added new [[Island Obelisk|island obelisk]] building.
   Line 1,050: Line 1,307:  
:** make [[Red Cabbage Seeds|red cabbage seeds]] guaranteed to sell at least once at the travelling cart in year one, so it's always possible to finish the community center in the first year;
 
:** make [[Red Cabbage Seeds|red cabbage seeds]] guaranteed to sell at least once at the travelling cart in year one, so it's always possible to finish the community center in the first year;
 
:** change profit margins and cabin-related options that were previously inaccessible when creating a single-player farm.
 
:** change profit margins and cabin-related options that were previously inaccessible when creating a single-player farm.
 +
:** can toggle monsters spawning.
 
:* You can now apply cosmetic paints to the farmhouse and buildings.
 
:* You can now apply cosmetic paints to the farmhouse and buildings.
 
:* Ducks can now swim in water, and certain coop animals will now follow adults around.
 
:* Ducks can now swim in water, and certain coop animals will now follow adults around.
Line 1,150: Line 1,408:  
:** [[Quality Bobber|quality bobber]] increases fish quality;
 
:** [[Quality Bobber|quality bobber]] increases fish quality;
 
:** [[Magic Bait|magic bait]] catches fish from any season/time/weather for a given location.
 
:** [[Magic Bait|magic bait]] catches fish from any season/time/weather for a given location.
 +
:* Added new [[Quests#List of Quest Items|quest items]]:
 +
:** Advanced TV Remote
 +
:** Arctic Shard
 +
:** [[Ectoplasm]]
 +
:** Gourmet Tomato Salt
 +
:** [[Pierre's Missing Stocklist]]
 +
:** Pirate's Locket
 +
:** [[Prismatic Jelly]]
 +
:** Stardew Valley Rose
 +
:** War Momento
 +
:** Wriggling Worm
 
:* Added new rings:
 
:* Added new rings:
 
:** [[Glowstone Ring|glowstone ring]] provides both light and increased item collection radius;
 
:** [[Glowstone Ring|glowstone ring]] provides both light and increased item collection radius;
Line 1,236: Line 1,505:  
:** darkness (dims lighting, making it harder to see in caves);
 
:** darkness (dims lighting, making it harder to see in caves);
 
:** frozen (speed -8);
 
:** frozen (speed -8);
:** nauseated (prevents you from eating or drinking anything).
+
:** nauseated (prevents you from eating or drinking anything);
 +
:** weakness (-20 Attack).
 
:* Added 17 new hair styles.
 
:* Added 17 new hair styles.
 
:* Added mail from Krobus with his own stationary.
 
:* Added mail from Krobus with his own stationary.
Line 1,492: Line 1,762:  
; Changes
 
; Changes
   −
:* Adjusted dropped item pickups so that they’re more responsive for clients in multiplayer and will “rubber band back” to their previous locations less frequently.
+
:* Adjusted dropped item pickups so that they're more responsive for clients in multiplayer and will "rubber band back" to their previous locations less frequently.
 
:* Adjusted item collection code so that machines tucked in corners can be refilled without using cursor mode.
 
:* Adjusted item collection code so that machines tucked in corners can be refilled without using cursor mode.
:* Fixed Elliott’s 14-heart not properly working in non-English languages.
+
:* Fixed Elliott's 14-heart not properly working in non-English languages.
 
:* Fixed a data entry issue that caused some fish ponds to use incorrect data.
 
:* Fixed a data entry issue that caused some fish ponds to use incorrect data.
 
:* Fixed the Shrimp Enthusiast Shirt applying the wrong shirt artwork.
 
:* Fixed the Shrimp Enthusiast Shirt applying the wrong shirt artwork.
:* Fixed a softlock when watching the 2nd Fall movie in a non-English languages.
+
:* Fixed a soft-lock when watching the 2nd Fall movie in a non-English languages.
 
:* Fixed the cursor not appearing in the level up profession selector if the Controller Style Menus option is toggled off while using a controller.
 
:* Fixed the cursor not appearing in the level up profession selector if the Controller Style Menus option is toggled off while using a controller.
 
:* Unsuccessfully crafting an unstackable item while already holding an item on your cursor no longer grants you credit for crafting it.
 
:* Unsuccessfully crafting an unstackable item while already holding an item on your cursor no longer grants you credit for crafting it.
Line 1,504: Line 1,774:  
:* Fixed the logic for fruit tree obstruction checking the wrong tile.
 
:* Fixed the logic for fruit tree obstruction checking the wrong tile.
 
:* Fixed the dagger swipe sound effect repeating an extra time in multiplayer if another player is in the same area.
 
:* Fixed the dagger swipe sound effect repeating an extra time in multiplayer if another player is in the same area.
:* Krobus will no longer get jealous if you gift characters you’re dating after he moves in.
+
:* [[Krobus]] will no longer get jealous if you gift characters you're dating after he moves in.
:* Penny now leaves garden pots alone in her 14 heart event.
+
:* [[Penny]] now leaves [[Garden Pot|garden pots]] alone in her 14 heart event.
:* Fixed an issue that could cause Sam’s 6 heart event to soft-lock.
+
:* Fixed an issue that could cause [[Sam]]'s 6 heart event to soft-lock.
:* The game now re-issues the player the Qi’s Challenge quest if they had previously opened the mail, but dismissed it without accepting the quest.
+
:* The game now re-issues the player the Qi's Challenge quest if they had previously opened the mail, but dismissed it without accepting the quest.
:* Items placed in an ex’s room are now collected and placed in a chest after divorce.
+
:* Items placed in an ex's room are now collected and placed in a chest after divorce.
:* You can no longer give away quest items or non-giftable items during the Feast of the Winter Star.
+
:* You can no longer give away quest items or non-giftable items during the [[Feast of the Winter Star]].
:* Adjusted some NPC gift reactions (Vincent and Jas now hate triple shot espresso, Dwarf now loves lemon stone, and Sam now likes concession stand Joja Cola).
+
:* Adjusted some NPC gift reactions ([[Vincent]] and [[Jas]] now hate [[Triple Shot Espresso|triple shot espresso]], the [[Dwarf]] now loves [[Lemon Stone|lemon stone]], and Sam now likes concession stand Joja Cola).
:* Adjusted Desert map so that crab pots placed in the water no longer render incorrectly, and objects can no longer be placed on top of the Desert Trader.
+
:* Adjusted [[The Desert|Desert]] map so that [[Crab Pot|crab pots]] placed in the water no longer render incorrectly, and objects can no longer be placed on top of the [[Desert Trader]].
:* Removed catfish from Willy’s fishing quests during Winter, as it’s impossible to catch one without a rain totem.
+
:* Removed [[catfish]] from [[Willy]]'s fishing quests during [[Winter]], as it's impossible to catch one without a [[Rain Totem|rain totem]].
:* Fixed a crash that could occur on the host when a client connects to a game that was set to Friends or Invite Only that is now being hosted on a platform that doesn’t support those online modes.
+
:* Fixed a crash that could occur on the host when a client connects to a game that was set to Friends or Invite Only that is now being hosted on a platform that doesn't support those online modes.
 
:* Fixed incorrectly looping ambient noise in the [[Secret Woods|Deep Woods]] at night.
 
:* Fixed incorrectly looping ambient noise in the [[Secret Woods|Deep Woods]] at night.
:* Fixed an issue where the Japanese localization’s dialogue for a spouse watering your crops would incorrectly show both gender variants of the text.
+
:* Fixed an issue where the Japanese localization's dialogue for a spouse watering your crops would incorrectly show both gender variants of the text.
:* Fixed the Simplified Chinese localization incorrectly showing sunflower seeds as a Fall only crop.
+
:* Fixed the Simplified Chinese localization incorrectly showing [[Sunflower Seeds|sunflower seeds]] as a Fall only crop.
:* Removed the ‘<‘ from the Simplified Chinese localization of the “Pet loves you” dialogue.
+
:* Removed the ‘<‘ from the Simplified Chinese localization of the "Pet loves you" dialogue.
:* Fixed an issue where Junimos would show an empty text bubble when bringing a bundle to the Junimo hut after completing a bundle in Simplified Chinese or Korean.
+
:* Fixed an issue where Junimos would show an empty text bubble when bringing a bundle to the [[Junimo Hut|Junimo hut]] after completing a bundle in Simplified Chinese or Korean.
:* Fixed an issue where viewing the Junimo note before learning to read it would cause certain text to permanently display much larger in the Simplified Chinese, Japanese, and Korean localizations
+
:* Fixed an issue where viewing the Junimo note before learning to read it would cause certain text to permanently display much larger in the Simplified Chinese, Japanese, and Korean localizations.
 
:* Filled in some missing characters in the Korean fonts. This fixes some instances where an asterisk appears instead of a Korean character.
 
:* Filled in some missing characters in the Korean fonts. This fixes some instances where an asterisk appears instead of a Korean character.
:* Fixed a minor typo in Grandpa’s note in the Korean localization.
+
:* Fixed a minor typo in [[Grandpa]]'s note in the Korean localization.
    
==1.4.3==
 
==1.4.3==
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; Minor changes
 
; Minor changes
   −
:* All the new farms now provide some kind of fishing opportunity, although the [[Farm Maps|Riverlands]] farm is still superior.
+
:* All the new farms now provide some kind of fishing opportunity, although the [[Farm Maps#Riverland|riverland farm]] is still superior.
:* The [[Farm Maps|Riverlands]] farm now has the potential to spawn splashing [[fish]] nodes and [[Blacksmith|ore]] panning nodes.
+
:* The riverland farm now has the potential to spawn splashing [[fish]] nodes and [[Blacksmith|ore]] panning nodes.
 
:* You can place [[Carpenter's Shop#Farm Buildings|buildings]] on most grass areas.
 
:* You can place [[Carpenter's Shop#Farm Buildings|buildings]] on most grass areas.
:* On the [[Farm Maps|riverlands]] and forest maps, some bushes can be destroyed with an upgraded [[Axes|axe]].
+
:* On the riverland and [[Farm Maps#Forest|forest farm maps]], some bushes can be destroyed with an upgraded [[Axes|axe]].
:* [[Artifacts|Digging spots]] now appear on [[The Farm|the farm]], although less frequent as elsewhere. The [[Farm Maps|hill-top quarry]] also has a chance of spawning them.
+
:* [[Artifacts|Digging spots]] now appear on [[The Farm|the farm]], although less frequent as elsewhere. The [[Farm Maps#Hilltop|hill-top quarry]] also has a chance of spawning them.
 
:* The [[Foraging|forage]] berry bushes are now affected by the [[Foraging#Foraging Skill|Botanist]] perk.
 
:* The [[Foraging|forage]] berry bushes are now affected by the [[Foraging#Foraging Skill|Botanist]] perk.
 
:* [[Slime Egg|Slime egg]] prices increased.
 
:* [[Slime Egg|Slime egg]] prices increased.
 
:* Placing a [[Wicked Statue|wicked statue]] in a [[Slime Hutch|slime hutch]] prevents the [[Random Events#The Witch|witch]] from visiting it.
 
:* Placing a [[Wicked Statue|wicked statue]] in a [[Slime Hutch|slime hutch]] prevents the [[Random Events#The Witch|witch]] from visiting it.
:* On the [[Farm Maps|forest]] map, [[Foraging|forage]] items have a chance to spawn on any grassy area, not just in the west.
+
:* On the forest farm map, [[Foraging|forage]] items have a chance to spawn on any grassy area, not just in the west.
 
:* [[Marriage|Spouses]] will now speak to you when they come home on Friday nights.
 
:* [[Marriage|Spouses]] will now speak to you when they come home on Friday nights.
    
; Bug fixes
 
; Bug fixes
   −
:* Price of [[Galaxy Dagger|galaxy dagger]] has been corrected to 35,000 (it was at 350,000).
+
:* Price of [[Galaxy Dagger|galaxy dagger]] has been corrected to 35,000g (it was at 350,000g).
 
:* The [[Farming#Farming Skill|Artisan]] Perk description has been corrected to reflect the actual bonus (it's 40% now, but the description still says 50%).
 
:* The [[Farming#Farming Skill|Artisan]] Perk description has been corrected to reflect the actual bonus (it's 40% now, but the description still says 50%).
 
:* [[Weeds]] in the [[Mutant Bug Lair]] no longer change with the season (and no longer turn to [[Battery Pack|battery packs]] in the [[winter]]).
 
:* [[Weeds]] in the [[Mutant Bug Lair]] no longer change with the season (and no longer turn to [[Battery Pack|battery packs]] in the [[winter]]).
 
:* The Mutant Bug Lair now replenishes itself a bit each day.
 
:* The Mutant Bug Lair now replenishes itself a bit each day.
:* Monsters in the Mutant Bug Lair will now always be mutant... not revert to the standard grub/fly after saving and reloading.
+
:* [[Monsters]] in the Mutant Bug Lair will now always be mutant... not revert to the standard grub/fly after saving and reloading.
 
:* [[Random Events#Meteorite|Meteorites]] can no longer land on top of stumps or [[boulder]]s.
 
:* [[Random Events#Meteorite|Meteorites]] can no longer land on top of stumps or [[boulder]]s.
 
:* You can once again place [[Carpenter's Shop#Farm Buildings|buildings]] in the little-shaded strip right below cliffs.
 
:* You can once again place [[Carpenter's Shop#Farm Buildings|buildings]] in the little-shaded strip right below cliffs.
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:* You should now properly see the final Joja cutscene, even if you switched to [[JojaMart]] after completing most of the [[Community Center]].
 
:* You should now properly see the final Joja cutscene, even if you switched to [[JojaMart]] after completing most of the [[Community Center]].
 
:* [[Foraging|Forage]] items shouldn't spawn in inaccessible places anymore.
 
:* [[Foraging|Forage]] items shouldn't spawn in inaccessible places anymore.
:* Fixed issue where [[Weather|lightning]] that struck an object on the farm would cause that object to "pop" into the current map when the current map was not the farm.
+
:* Fixed issue where [[Weather#Storm|lightning]] that struck an object on the farm would cause that object to "pop" into the current map when the current map was not the farm.
 
:* When you reach level 5 or 10 in a skill, but haven't slept yet, it no longer shows your new profession as "[[Combat#Combat Skill|Desperado]]".
 
:* When you reach level 5 or 10 in a skill, but haven't slept yet, it no longer shows your new profession as "[[Combat#Combat Skill|Desperado]]".
 
:* Minor convenience adjustments and bug fixes.
 
:* Minor convenience adjustments and bug fixes.
4

edits